Keeping 1990s Virtual Reality Machines Alive
kotaku.com
kotaku.com
Nowadays these VR glasses are still heavy, but smaller due to LCD. But we will never get the full immersive experience without a device that moves the body accordingly to the 3D experience.
It was awful. Terrible, terrible, terrible. The twin 320x240 LCDs were okay, if you like a graininess and a tiny field of view, but the true horror was the head-tracking: like these arcade headsets it used electronic compasses to determine the headset's orientation, and in a steel frame building, in a university, in an office above the Physics Department's NMR lab, it basically didn't work at all.
The 9600 baud serial link which it used to send position information back to the PC (in ASCII!) added an exciting few hundred milliseconds of latency, but nausea wasn't a problem as the random jitter, slow sideways tilt and occasional random spins as someone downstairs powered up the NMR had already rendered the view incomprehensible...
[1](in german) http://www.technikjournal.de/cms/front_content.php?idcat=58&...
[2](in english) http://www.computerspielemuseum.de/1292_Highlights_of_famous...
We finally got Virtuality in Australia (Perth) a couple of years later, and I spent a ton of time in Dactyl Nightmare at the VR arcade with friends. But the place only had a couple of machines, which meant long queues of watching the TV displays with the current players. I think it cost $10 per 10 minute experience as well. It's really no wonder the place closed down after about a year... but as a kid, I loved it.
[1] http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=088&pag...
[2] http://images.eurogamer.net/2012/articles//a/1/4/7/4/5/9/5/V...
As the Kotaku article says, it's basically an Amiga A3000 -- the 19" rackmount box had an A3000 with the lid off screwed to the bottom of it. The A3000 had two custom graphics cards with TI graphics processors, one per eye. Head and glove position sensing were handled by what I think was an off-the-shelf Polhemus tracker board, which sent its output via RS232 to the Amiga serial port. Mounted above the A3000 was the "format board" which was a big custom PCB which did a bunch of miscellaneous work: power supplies, audio amplifiers, joystick calibration circuitry, etc.
(I don't have the thing any more, passed it on to somebody else many years ago, but it was a fun toy to have for a while.)
It wasn't as mind blowing as it was when I was 12 but a nice nostalgic trip none the less.
Edit: This comment sounds a bit negative. It's great that someone is maintaining these ultra rare bits of history.