Unity game engine 3.0 will support Android, PS3 and IPad
gamasutra.com
gamasutra.com
The only thing they seem to be lacking somewhat is the ability to integrate well with 3rd party source repositories. Using git or subversion is a no-no, but apparently they have a "Unity Asset Server" that is used as a source control mechanism.
Honestly, with their liberal indie license (free if you make less than $100K per year), multiple platform support, and dead simple rapid development environment, I can see Unity becoming the platform of choice for most indie developers.
I do agree though. Having tried a number of indie game engines over the years, Unity doesn't seem to suck at all.
An Android port would make that far easier but it's not a given.
Linux is well and ahead as the top requested feature too:
Likely requested by the fabled "vocal minority".
But, I also think it would increase the appeal of the platform for a lot of developers. Developers love Linux at a rate far beyond that of the population at large. I see maybe 20-40% Linux users at even non-OSS oriented gatherings of hackers. I do all of my hacking on Linux, and wouldn't have any interest in working on any other platform for development (even Mac OS X pales in comparison, for me, due to the oddity of its UNIX environment, and the inflexibility of its windowing system; also lack of middle-mouse button paste is a minor but frequent impediment to productivity for me). So, while I've had a few game ideas over the past few years, and would like to have a nice, fun, environment to work in for building them...I'd never take the plunge if it didn't work under Linux, because developing without Linux is like a day without sunshine.
Linux support would be great for some kinds of hardware / software bundle, where you control the hardware, though.
So, yeah, I probably wouldn't want to be the developer tasked with making Unity work on Linux (even a very limited subset, like "just nVidia and ATI provided drivers"), as it would probably suck. The guys at id software managed to do high end 3D gaming on Linux in the past, but they also complained loudly and frequently about the state of things.
I wasn't suggesting I blame the Unity folks for not supporting Linux. Just saying that developers like Linux. Unity likes developers. Maybe they could hookup sometime. But, it might be more trouble than it's worth for them, and I'd understand that, too (it's why we don't have an installer for Mac OS X for Virtualmin, despite the fact that more than a handful of our users like having a development environment on their Mac at home that is similar to their Linux server). If it existed for Linux, I'd almost certainly give it a try; I've considered it in the past, but the whole rebooting thing just makes it less likely that I'd ever get around to hacking on any games.
I've never used Hulu (yay, geolocation blacklisting!), but I was under the impression that it used Flash; this is probably why it's so slow. Mplayer, Xine, VLC, etc. can generally handle HD video playback on a reasonably recent CPU.
http://arstechnica.com/open-source/news/2009/05/canonical-de...
EDIT: appears to be USPTO trademark reg # 75824303, filed on Oct 18, 1999.