Disney stops making video games in house – insiders reveal what went wrong
techinsider.io
techinsider.io
I have a friend who works at a company recently acquired by Microsoft, a company whose product was not Microsoft-oriented. I wrote to her "You've been acquired by the Borg - now what?" She hopes the company doesn't get trashed.
Another case that irks me is QNX, the microkernel OS. They were bought by Harmon, which is mostly a car stereo company. That didn't work out, and Harmon sold them to Blackberry. Blackberry has a clue technically, but is stuck with a business model in decline. Meanwhile, a really good OS is in limbo. Not dead; many important embedded systems use QNX. The reliability is much better than either Windows or Linux, partly because the kernel is small. As a result, it's actually been debugged.
QNX: a lovely embedded and even service OS. I used it for encryption and stream management in a game-cartridge-over cable-TV headend. They also included a bag of chocolate chip cookies in the box. :)
Microsoft: I remember the agonizing (and multiply failed) Hotmail transition from Unix to Windows after the acquisition. I was working for a vendor called in to assist and the status meetings were a slow motion car wreck.
As long as you don't work in IT.
PlayCable or Sega Channel? :)
Can you share more? I was fascinated by Hotmail and the documents Microsoft published about the transition made it seem like it went very well.
I didn't write this, but it matches what I saw close up: http://jimbojones.livejournal.com/23143.html
Surprisingly often, you find QNX running some important piece of infrastructure which doesn't get much attention because it isn't breaking very often.
They always tell you that nothing will change and this isn't really a lie exactly, as the person who says it genuinely believes it. But in a year's time that person has moved on, been promoted, busy with another acquisition, whatever, and now you report to an established and powerful manager in the old company, who doesn't see why you are special or should be treated differently than his or her existing staff. In fact they probably actively resent you; the company buying you at all they take as a signal that existing staff weren't "good enough". At that point, you are screwed.
Reading that gave me a since of deja vu. I'm going through exactly what you describe, but it only took 6 months, not a year, to get to this point. It seems like the people running the acquisition actively want to destroy the business they've acquired by making us fit into their 'box' while missing the bigger picture.
It usually takes a year post deal for everything to come out of the woodwork. Sometimes it ends happily, sometimes not. It's down to serendipity.
Actually, generally, nobody has a clue what they're doing, ever, but they believe they do, and that's good enough, more often than not.
Acquisition deals happen almost by accident, and for reasons which are rarely rational.
Now why does that not surprise me. Disney stopped making art somewhere in the 1940's (fantasia) and started shipping product. I didn't share people's relief that the force awakens at least didn't suck like the prequels. The writing was so derivative as to almost make it a remake. Instead of Jar Jar Binks, the comic relief was Emo-Vader, but the comic relief shouldn't be the best part of the movie, and I'm not even sure if he was meant to be funny.
What a load of bull. It is how bad sequels are told, "more of the same".
Funny coincidence: the other day my youngest stabbed me with her light saber
edit: spoiler alert. If you don't want to read spoilers, don't read the sentence above.
I don't hold much hope for the next films.
To be fair, my wife liked it because the protagonist action hero was a girl, which is original in the genre I guess.
Spoiler alert!
Young adventurer on a desert planet unaware of their Jedi powers?
Resourceful, commanding, brutally competent as well as sexy young princess?
Help from a reluctant rogue with his hairy side kick, on the run from crime lord that he tried to swindle?
A tall masked dark side antagonist, apprentice of a mysterious emperor type guy?
An evil empire vs a rebel alliance?
Secret plans hidden in robot?
Quest to find hermit Jedi master?
Quest to destroy a planet killing Death Star?
The most original part of the writing was merging the adventurer and the princess into one character and making the Vader part an annoying teenager.
Although I still think any movie called Rogue One should be about Rogue Squadron and Wedge Antilles... But then again, I really fell in love with Star Wars reading the X-Wing novel series.
The next films will play out the same I have no doubts about them. Emperor's new clothes and all that. Not disrespecting anyone who will genuinely like them of course.
Even easier than this is to actually enjoy things. I didn't like it myself, but I'm happy to believe that my friends did.
Why do you claim people are pretending to like TFA but not the prequels?
True, but you are claiming that people are pretending to like TFA, and presumably you don't think people are pretending to like the prequels. It's rare to hear anything good about the prequels.
What's the "it" that's more apparent?
But then we would expect people to either like or pretend to like the prequels. And we don't see that. The prequels are widely disdained. And you haven't explained why the prequels don't get the same pretense as TFA.
Unfortunately, you could package two hours of film of an actual gold-plated turd, and it would make a billion dollars if it had the Star Wars name on it.
>Dear @Disney, now that you're not making games, please sell me my Monkey Island and Mansion Mansion IP. I'll pay real actual money for them.
src: https://twitter.com/grumpygamer/status/734843964709175297
In my opinion, what Disney should be doing, is contact Ron, and make Guybrush and LeChuck appear in the next Pirates of the Caribbean movie, to introduce them to a new generation who does not have any idea of who they are (Guybrush being a young naive boy again would fit pretty well for this job). After all, PotC and MI universes are pretty compatible, it should be easy to make it look like they are both in the same universe/time.
Then, they could either make MI a spin-off (preferably), or make Guybrush be a new sidekick to Sparrow (but please, dont make him a silly Robin).
And then, give Ron full freedom to work with that IP as he wishes... (and pay him accordingly, or better, give him a nice % of royalties).
If they don't want to sell the IP, at least, this way they could make some money with it (instead of letting it rot in a drawer), without risking their PotC franchise, letting Ron continue the story, and making us fans happy in the process!!
When they pulled the plug on Disney Infinity, they really sent a pretty clear "we don't care" to any kid that loved those DI figurines.
You don't want to send a FU to that market segment, because little boys don't forget.
Excerpt:
But what media company has almost 4 times the market
capitalization of CBS and is among the largest media
conglomerates in the world? That would be Disney of course.
And what is Disney doing to celebrate the 25th Anniversary
of DuckTales, the most successful syndicated cartoon series
in history? Absolutely nothing.
I'm always quite amazed at Disney's inability to capitalize
on their own successful products.
http://playcontrol.net/ewing/jibberjabber/ducktales-25th-ann...If managed properly, it could've ended up as popular as CoD4 or CS. Every person I know who played it loved it. It could've been the one franchise that would've unseated NFS as the undisputed champion for arcade racers and put them on the map for a new multiplayer experience. Instead, it suffered the worst possible fate for a product of its quality.
Their subsidiaries (eg IO Interactive and, Edios Montreal, and Square Enix Montreal) seem to be doing better overall.
That's actually pretty funny, with SE also being a shadow of it's former self.
Say a game is a hit and makes the game studio a lot of money. Disney's going to see that and demand more for licensing fees. What is the studio going to say? No? It isn't like the studio can start releasing games with those characters without Disney's blessing.
Or maybe it will work, who knows. It will be interesting to watch.
If it was successful, then it just seems natural that they'd continue to license the IP out to let those who do know games do their thing with franchises, and honestly the in-house production of games for Disney always seemed off.
http://www.ign.com/articles/2008/05/23/capcom-releases-lifet...
(NES) DuckTales outsold all their (NES) Mega Man's. It's an interesting comparison because DuckTales shares a lot of similarities with Mega Man.
Disney franchise sales for them ranks 4 in total which is high, but still misleading because Resident Evil is ranks 1 and they weren't making Disney games in that era where more people bought video games. I speculate the Disney number would be much bigger if they did.
So this model is proven. Despite the hypothetical risk to not owning the IP, there was always somebody willing to pay and take the gamble.
But even though the company I went with instead proceeded to have a super rough year of losing multiple clients that ultimately resulted in my getting laid off, Disney had shuttered Wideload several months before that. It didn't make any sense to me, since these people were clearly talented (check out Guilty Party on the Wii, it's excellent).
And then I saw them shut down studio after studio, and it just makes them look inept in the game space, to me. Then another Disney company contacted me last year asking me to move across the country so I could work on their mobile park app. Couldn't really trust them anymore, so I passed.