The Dark Art of Mastering Music
pitchfork.com
pitchfork.com
They're implying that poor mastering was to blame for Metallica's album. Weren't people complaining it was over-compressed? That's mixing not mastering!
Mastering is a matter of making sure that listening to an album from start to finish sounds consistent. That's why songs that go on compilation albums are mastered once on the original album, and again on the compilation - they most certainly aren't mixed again.
Mastering may involve a small amount of compression across all components of the song (although it really shouldn't), but it's mostly controlling loudness, and loudness at different parts of the audio spectrum (more low-end, more high-end). Mastering is effectively something you could do yourself with your stereo's settings (if you were constantly adjusting the settings through-out the song), mixing is fundamentally different and consists of combining "tracks"; vocals, guitar, harmonies, drums, sound effects, adding samples over drums (i.e. mix in a better sounding drum, or hit there-of, over the drumming recorded for the song).
EDIT: For clarity, me stating:
> Mastering may involve a small amount of compression across all components of the song (although it really shouldn't)
is my subjective opinion. Master-bus compression does happen regularly enough during mastering (in addition to during mixing), but as stated, it is typically only a small amount, compared to what a Mixing Engineer can get away with on a per "track" basis.
One of the few exceptions is Rush's Vapor Trails, which was recorded so hot there is clipping on some of the instrument tracks.
The kind of brickwall limiting Metallica's album had, where the volume of the track is maxed out at all times, can only come from compressing the master bus, which is properly a part of mastering, not mixing. (See also: the comically overcompressed mix of Raw Power that resulted when Iggy Pop was allowed to remaster the album himself.)
> Mastering may involve a small amount of compression across all components of the song (although it really shouldn't)
Admittedly, I've never listened to the Metallica album in question so I don't know what it sounds like. But I thought that in addition to complaints about loudness and lack of variance (compression), there were lots of complaints about distortion (i.e. clipping) etc. Whilst a mixing engineer could theoretically introduce clipping (by pushing the volume beyond its peak) that would be crazy, they typically just do small amounts of master-bus compression to make it sound louder (as you stated).
But yeah, judging by its reputation that album was messed up by several people along the way ;)
It's excessive compression and limiting that's the problem. Most of the time this only sucks dynamics out of the record, but in extreme cases (like the Metallica record, or the Stooges record) an inept mastering engineer can introducing clipping to the track.
I'm not against master-bus compression, but as it's fundamentally altering the waveform, dynamics of a song and hence artistic expression, then I personally considering it mixing, even if for some reason Mastering Engineers decide to do it.
EDIT: Man, I just realised how stupid that sounds. "master-bus compression" not considered mastering! Okay, perhaps I need to change that perception... ah, nomenclature.
If the mastering engineer does it it's mastering.
Either can use bus EQ and bus compression.
The mastering engineer usually approaches the job as a final polish of something that's already finished.
The mix engineer can go back and change the mix after adding bus EQ and/or compression. Usually the mix engineer makes [n, which may be a large number depending on time and budget] of mixes, with feedback from the band and producer and sometimes a record company exec.
Then everyone's favourite mix goes off to the mastering engineer for that final polish, assembly into a consistent-sounding album (if it's an album) followed by final format sourcing.
These days artists often do their own mastering. It's not hard to get something better than cheap mastering, but DIY won't be as good the best full-fat pro mastering.
I was always a fan of the sound of the DBX Quantum processor, which is highly rated by professional mastering engineers - not as highly as custom hardware, but a good few steps up from most DIY mastering options.
The overcompression people complain about in the "loudness war" could have been added at the mixing stage, but is much more likely to have been added at the mastering stage.
That's not true. Mastering is the process of taking the final output of the master bus and processing it to the final release versions (for the various formats). Depending on where and who does it it can combine many processes: compression, limiting, EQing, stereo widening, bouncing to a tape, etc. It can be a totally functional exercise as well as a creative one.
Something that's over-compressed could have had each instrument on each channel over-compressed (if it was mixed on an SSL for example where there's a compressor per channel), or it could have had far too aggressive master-bus compression. So saying it's definitely mixing not mastering is a stretch.
On the other hand, it's quite easy for a mix engineer to strap a hard limiter across the buss mix. That's what Metallica did. If the record reaches the mastering engineer with only a couple db of headroom, their hands are tied.
https://www.youtube.com/watch?v=3Gmex_4hreQ
Via a nice article with analysis: https://musicmachinery.com/2009/03/23/the-loudness-war/
Getting a good master is very important - I'm reminded of a story I heard about an album that was mastered by the artist, and pressed to CD with a high-pitched whine over the top which the artist hadn't been able to hear - like Aphex Twin's Ventolin, but unintentional.
One thing to consider (at least, that I consider when mastering my own music) is what processing might be applied in the future.
I helped out at the radio station back in college, and you can see the signal chain for audio coming from the studio onto the airwaves. Radio stations often add at least 9 dB of gain via compression, sometimes more. So, if you want a quick and dirty "how does my track sound on the radio?" toss on a master limiter and give yourself 12 dB of gain, then see whether it sounds as you intend (then don't forget to remove the gain after you've made your tweaks).
> a story I heard about an album that was mastered by the artist, and pressed to CD with a high-pitched whine over the top which the artist hadn't been able to hear
Funnily enough, this was common in albums recorded in the 80s and 90s. Reason? CRT monitors were used in the studio, and the high-pitched sound of the screens would get picked up by the microphones. A little discussion here: http://forums.stevehoffman.tv/threads/high-frequency-tones-o...
One thing I've noticed is that the dynamic range of a live choral performance tends to exceed the useful range of typical consumer audio equipment[1], and it's necessary for me to deal with audience applause (usually by temporary dropping its level), and I also need to carefully apply some limiting on peaks - and sometimes a little bit of compression can work wonders.
If I resort to compression, I typically use parallel ("New York") compression, in which the uncompressed audio gets mixed with the compressed audio. It can be a bit fiddly, since it's necessary to apply the right settings to the compressed track, and to find the right proportion of compressed to uncompressed audio in the final mix.
The finished result tends to sound a bit more "up close" than the raw recording, which can be useful when I'm forced to record from the back of the room.
Even so, I find that I have to turn the volume up quite a bit higher than I would for typical pop music (especially since the Loudness War).
[1]What I mean above is, "being able to listen to the recording at a reasonable level without the peaks distorting or blowing out your speakers."
Also don't get fooled by opinions like this:
“When you only use computer stuff, everything starts smearing together, and a whole other mechanical aspect that isn’t musical creeps in. But the better the quality of your gear, the more the thing will sound real.”
Obviously high end gear sounds great, but that doesn't mean that digital plugins and emulations can't sound equally good.
The only part where I see an advantage on the whole audio - digital debate is modulation, but that's a different stage of making music.
majority of my tracks sound great (imo) before I even touch a limiter/mastering chain.
lots of advice online says 'make the track and mix after' which is good if you are in the flow and can bust out a track in a day.. but if I make a synth sound I immediately mix it into the song and then start playing with chords
Before exporting I revisit all channels, but usually not much work left. It probably helps a lot that I do electronic music mostly.
At the moment, I try to just do some light sound design and mixing while building the track, then do the full mixing at the end.
That's no different to working out-of-the box. I have a 32 channel analogue mixing desk, many analogue synths and drum machines, outboard effects units (Lexicon reverb, 3x Eventides), outboard compressors (2x 1176s, SSL G buss, 8 x SSL 9K channel comps, DBX 1066), etc.
The experience is much more like performing the studio, rather than tweaking something with a mouse one knob at a time. I find sounds, play something live with the track, get the levels right on the desk, EQ the channel on the desk, patch in compressors to shape the sound, and have 6 auxes always setup for reverbs, delays, etc. I can get to the sound I want much quicker than I ever could before in-the-box.
Obviously it's horses for courses. Whatever works for you, it's the end result that counts. But being able to mix whilst making the music isn't exclusive to in-the-box.
As a producer that started in-the-box and built out into pretty much 100% outboard gear (mostly analogue), I agree with you in principle. But to get something that sounds 'equally as good' definitely takes a lot more effort with plugins. For me personally this is a big deal because I thrive on being able to realise my ideas quickly - both in musical terms and sound design terms.
Handy write-up on what "dynamic range" means in practice here: https://www.soundonsound.com/sos/sep11/articles/loudness.htm
Although it may seem large and important due to its ubiquity and market value, there's really much more to music than this. Music can sound good and be valuable 100% live with no mics, outdoors with no special architecture. The mastering engineering in the article espouses the virtue of unique equipment, but in a live band, nearly every instrument and every performance quickly becomes a unique one.
Ask yourself, who does it really serve, to experience music as a lithographic impression rather than a unique experience? I'm not even arguing about musician's pay or anything like that. I'm talking about qualia of richness: diversity, local character, dynamic range, interplay with your mood, involvement, movement.
My comment here is really to just break up the spontaneous hierarchy of dollars + equipment + mystery -> ideal studio product. Now that technology has empowered us all to make more music faster on our own I feel it's especially important to ditch the last century's mindsets of scarcity and monoculture with respect to music.
A recording allows me to share a specific performance with someone else. It's like a painting, but in audio. I can tell someone how much I like the song Heart Shaped Box on Nirvana's In Utero album, and introduce them to that particular version I like. If my only option is to introduce them to the song at a concert, then they might end up with something like the version on Muddy Banks Of The Wishkah, which is a different experience. (In my opinion, an inferior one.)
Live & unique performance of music has value too, and it's nice to have those fleeting moments that are only shared with the people who were with you at the time. But recording can be a great way to appreciate and enjoy the art itself.
Music can sound good and be valuable in any setting: it can sound better with good audio engineering.
It serves everyone to have a high quality artifact.
> technology has empowered us all to make more music faster on our own
That's not what I want; that's not what any of us wants.
"listeners coming to know a period through the recorded artifacts of composers and musicians that largely disavowed recordings." [1] I think is interesting and ironic. But, my argument isn't about the mismatch of recording technology and artistic activity, but of mass reproduction and especially the optimization of recordings for profit.
Even without creative performances such as the Fluxus movements and sound artists of that era, pop music can flourish without massive lithography. The beautiful thing is it perpetuates itself through continuous reinterpretation by musicians and listeners, resulting in an accelerated, rich evolution. That's how we got dance steps like the Tango.
[1] https://dukeupress.wordpress.com/2014/03/21/records-ruin-the...
This breaks the HN guidelines, which ask you not to call names in arguments:
https://news.ycombinator.com/newsguidelines.html
The comment would be much more substantive without the first sentence. Please edit such stuff out of your posts here.
http://promasterhd.com/ http://landr.com
"Pro" this and "industry" that. The desperation is palpable. And often plainly visible in their faces:
http://blog.masterlizer.com/index.php/2015/12/14/re-imagine-...
Regardless people always prefer "the louder one" so you can immediately see where this is headed. Generate a "mastered" .wav file using open source tools and a couple Python rules, convert it to MP3 without paying the license fee, then charge people $9 if they want the "higher quality" .wav. $14 if they want all 24 bits instead of you running it through ffmpeg a second time.
Meanwhile SoundCloud streams 128k MP3s like we're stuck in 1992. Imagine if Vimeo or Flickr limited stuff to an equivalent lossy compression quality. People would not stand for it. But with audio it's somehow okay.
Now all we have to do is combine the two. Say... robo-mastered junk being served up as a SoundCloud MP3. Coming soon!
HD screens are pretty much ubiquitous. Headphones (or speakers) that aren't trash I would guess less so.
I'm sure dogmen would have excellent audio systems and have perfected HD smell-o-vision alongside black and white VGA monitors.
Our evolved ability to detect and localize sound in the dark at night is why we're here typing. Ironically codecs tend to see phase information and say "hey, we can ditch most of that and save a few bits!"
Any filmmaker will tell you that audio can make or break a picture. But for some reason audio always gets screwed commercially -- especially among technologists. The early iPod headphones and even modern MacBook/iPad audio is awful. The iPhone still only has a mono microphone. Beats headphones are shameful. Satellite radio is godawful. Anyone here want to sing the praises of "RealAudio"? Yet people tolerate it because there's no industry leader standing up for quality. And even when someone does, they're usually off in the weeds themselves (192k audio fad).
SoundCloud is a hopeless business, bleeding cash. Fred Wilson can claim he loves music but apparently he's not willing to say "Hey, maybe y'all should serve something that sounds at least as good as iTunes did in 2001." Like no other artistic medium I'm aware of, music appears to be worth significantly less than the bandwidth required to stream it properly.
I agree Soundcloud's shitty low bit rate MP3s are totally unacceptable, though. I never use Soundcloud for actual music listening.
"'There are good and bad things about it,' mastering professional Dave Gardner (Louis C.K., the Hold Steady, Black Lips) told Billboard in January. 'If someone can spend $10 a month and get something better than what they have but not very good, I don't know if that's going to make people appreciate mastering even more, or if it's the nail in the coffin.'"
>LANDR is now on version three of their algorithm and it still sucks.
Sure, but can you imagine how difficult it must be to implement good automatic mastering? It may be a decade or so until it comes close, but eventually, I bet it'll become a viable option for many bedroom producers.
I do take such an article with a grain of salt though, because a lot of the "tightest" sounding music since 2010 - in my PERSONAL opinion - is in drum & bass and, more than likely, not run through too much outboard gear like is romanticized here. Smart routing in Ableton and into iZotope isn't outside the reach of intelligent, determined artists and producers of many stripes.
I just tend to think "Oh, yeah Grimes sounds pretty good, so does Radiohead, but compared to what's happening in a Netsky or Camo & Krooked track, just different ballparks altogether." Like I said, that's me and my ears. Having great outboard gear can truly make a difference if the source material is great.
Part of the problem here is that many radio stations will run incredibly aggressive limiters/maximisers across their output bus anyway, for the exact same reasons given in the following paragraph. Your average pop track is being compressed to hell and back at three stages: mixing (gotta make that synth subgroup 'pop'), mastering (gotta be louder than my rival pop-group) and transmission (gotta be louder than my rival station).
I remember having Sirius in two of my previous vehicles and not noticing it being that poor of sound quality from low digital compression rates, compared to CD's or what I'd get from my iTunes on my phone. However, in my current vehicle which has a pretty solid factory system, the digital artifacts are exceptionally glaring.
When you're on a bad system, some of the compression or limiting happening to the track is either a positive or not noticeable.
Quick clarification on digital versus the kind of compression discussed in the article: with the former you're making the file size smaller and losing a little bit of quality in the process (sometimes leaving artifacts), whereas with the latter you are seeking to make the loud bits quieter, meaning you can make the whole lot louder without distortion.
Another thing worth noting is that for the vast majority of users, the car will be the best listening environment they are exposed to. When I had a very minor foray into the recording world, I remember the mix engineers trying out bouncedowns around the car park.
Interestingly, I thought the always-free "Preview" station was of noticeably higher quality.
I've often wondered if the rise of some genres has been due to shitty mp3 quality and even shittier earbuds.
Now if a record is over-compressed I don't even bother(sorry Foo Fighters, get your shit together). Also, stay away from "remastered" version of old albums. That really means they've over compressed it and killed all of the dynamic range of an album you previously loved.
(For example, a lot of people will have heard recordings that produce incredibly detailed spacial perception, but only when listened to on headphones - and which sound pretty poor on loudspeakers.)
We got into this situation because of the economies of mass produced physical media, but we largely don't have those constraints any more. Since the cost of digital distribution is basically a rounding error, we could be producing different releases optimized for different settings and letting the listener choose which is the most appropriate for them.
Sorry, but that's not the case. The reason music gets mastered poorly today is because of poor mastering engineers. I've had this conversation numerous times with an engineer that has designed some of the most well-received studio equipment (including analog compressors) ever made.
Listen to The Dark Side of the Moon. Regardless of your like or dislike of Pink Floyd that album sounds good regardless of how you're playing it (car stereo, single speaker boom box, headphones).
Now why there aren't many good mastering engineers left (or properly equipped studios) is a separate, lengthy conversation.
As far as why things are worse lately, mastering engineers are working for hire. If people think they're producing bad work, it's probably at their client's behest.
The idea that there is some magic mastering ability that can overcome the pitfalls of the vast array of listening environments and equipment is exactly the type mumbojumbo the OP mentions. The audio world depends on it.
The thing is, this mastering technique has some upsides for both casual listening (it will stand out more from the rest of the pack) and also will sound "louder" on poor equipment without necessarily exceeding the equipment's capabilities. The significant downside is that a lot of the detail is lost at best, and at worst you get very audible clipping / distortion or unnatural "pumping" effects. So not good at all for those that go deeper in their music.
"Optimizing for all cases" might help end this loudness war though. Many of the online streaming services (Youtube, Spotify, iTunes, etc.) have some optimizing routines that aim for consistency in volume level. The net result is that extremely over-compressed music sound dull and flaccid.
Many articles recommend more sensible overall loudness levels now... although I haven't seen a specific LUFS number to hit, like there is for European television (EBU R128), aiming for something like -16LUFS as this article mentions is a much better situation than before.
See: https://www.soundonsound.com/sos/feb14/articles/loudness-war...
The loudness wars of the late 1990s and continuing somewhat today I believe are a relic of CD (and FM) audio and will pass now that we have ubiquitous volume leveling playback devices.
It's well understood in audio (and demonstrable in ABX testing) that "louder sounds better." If your CD is mastered a little louder than the other guys, then when you change it (or when your CD jukebox changes it) then your CD will "pop out" more, be heard better, and sound better.
Enter volume leveling.
When the playback device matches the playback volume of two songs, the one which is overcompressed will sound quieter and yet be more fatiguing, while the one which has better dynamics will actually feel louder and punchier yet be less fatiguing. Volume leveling actually stands "louder sounds better" on its head: louder will not sound better. In a strange way, iTunes / Replay Gain is helping to bring back audiophile mastering into vogue. And you can tell - mastering has definitely changed for the better in the last five years. There's a lot more attention to dynamics, especially with artists learning about having to master their digital audio for vinyl, and how that changes things.
I wrote about the loudness war in 2002 in "Over the Limit"[0] and about the end of the loudness war in 2009 in "Over the Limit 2"[1]. In OtL2 I predicted it would be another decade - until 2019 - before the loudness war finally could be declared over.
From what I've seen I think I'm on track to hit my prediction. I'm glad.
That is not exactly true. I've seen many pictures from studios and most engineers use professional speakers (called studio monitors) in the $5K range.
However you can spend a lot more on acoustic treatments, they make a massive difference.
I like to think that color-grading, another mysterious dark art (to me at least), is the visual equivalent of mastering.
It's easy to overlook the main monitors, because they tend to be recessed in the walls.
http://vintageking.com/pmc-loudspeakers-qb1-pair http://vintageking.com/quested-hm415-active
Audio gear has the tendency that the value you get with more bucks decreases exponentially.
There are some fascinating isolated tracks out there, but I wonder if knowing that stems will get released will push things in the studio even deeper into the territory that every recorded note must be perfect. Making a record already produces a lot of self conscious anxiety that affects your decision making, so knowing that people will also be listening to and analyzing your individual tracks is even worse!
I also wish more bands would release instrumental mixes of their albums, like Imogen Heap, Celldweller & Blue Stahli have done. Sometimes I want to listen to an album while I work but the vocals are distracting. I've been happy to pay a few dollars extra to get the instrumental versions when available, it's an easy way for indie bands to make some extra money from fans.
If you want the actual stems of the song, that would actually be the music in it's pre-mixed form. It wouldn't even be mixed at that point, let alone mastered.
Or you could crowd-source them but then it might go against the creators intentions...
(Very) Basically the camera's recording goes through a process to make it into a standardized ACES colorspace. It will then being processed by editing, VFX, grading, etc... and then there's output transforms from ACES for each output device, like a cinema projector, a home TV or a mobile phone.
And yes, AFAIR, that does need grading for each targeted output device, because of how we see and perceive color depending on the environment we're in...
It would be awesome (EDIT: to have something like that) for music as well
Some exist: http://news.traxsource.com/articles/1754/stems-announced-at-... only four tracks dedicated to designated instruments. I've also heard of iklax http://www.iklax.com/
But how granular would that get? Would I be able to listen to one of 50+ layered distorted guitar tracks on "Siamese Dream"? Would anyone want to do that?