If you want to produce compelling VR experiences then I'd recommend you download Unity. You should be able to start making real, valid prototypes for different types of VR interactions in under a week.
If you want to graphics then I might recommend you poke at http://humus.name/index.php?page=3D or https://github.com/bkaradzic/bgfx. But graphics isn't my specialty so my thoughts aren't the strongest.
If you want to learn C++ then... that's an interesting question I've not thought of before. Maybe I'd start with "Learn C the Hard Way"? http://c.learncodethehardway.org/book/ I'm not as much of a C fanboy/C++ hater as other game devs. I quite like C++11 lambdas and move semantics. But I hate boost and it's ilk. So starting with C and later adding a dash of C++ seems like a good way to start.