I know very talented people and i guess that unless land a well paying job in the gaming or movie industry (good luck with that) you end up freelancing for construction companies and architects. Aligning sofas and tables...
I know very talented people and i guess that unless land a well paying job in the gaming or movie industry (good luck with that) you end up freelancing for construction companies and architects. Aligning sofas and tables...
I want to do stuff with VR though as a maker, entrepreneur, artist, or however you'd like to call it. If it's monetizable that's a fun side to it. But that's not the priority here. Fun is!
I do see it as a skill in the future, just like coding is now. If you can combine that with making an app, game, art, business or anything really, that's good for me.
That usually scares off all but the most serious funding.
Once you start playing with Unity you'll see there's a whole nother side of the 3D pipeline that takes just as much effort.
There's a reason that games budgets end up running very high unless you're dealing with 2D/simplified content.
For any given asset you may have a pipeline like so:
Sculpt hi rez model in Z brush > create low rez model and retopologize (can be a very manual process) > UV unwrap and bake the high rez details down to Normal maps for the low rez mesh > Use DDO or Substance painter to create custom textures for diffuse, metalness, etc > Rig model (if you are animating it) Then export to the engine. Rinse and repeat based on major art changes.
If you're already in Cinema 4D you should look into the various post-processing and rendering options. I think a little bit of DoF, ambient occlusion, global illumination and volumetric light could really make your scene shine.
Pros and amateurs use drawing programs quite differently. Pros don't edit much. They redraw. They don't spend a lot of time pulling control points around.
There are 3,467 union animators in Hollywood, according to The Animation Guild. It's not a big field.
Simply providing a clipping path which separates the foreground from a background is widely outsourced. Effects movies use this heavily. It's manual green screen. Some outsourcing companies for this job:
clippingpathindia.com
offshoreclippingpath.com
clippingpathasia.com
This ought to be automated by now, but apparently the automated approaches are not good enough yet.That being said the state of the industry in Hollywood, especially for animators and artists, is pretty dire.