Building an iOS App in Rust
bignerdranch.com
bignerdranch.com
I think that's what was referred to.
For the Rust over Swift aspect:
What appeals to me about Rust (besides the safety first attitude) is that it is truly platform agnostic. With Swift I'd fear that I end up with primarily an iOS app that somehow runs on other platforms. Given the recent activities for bringing Swift to Non-Apple platforms my fear might be ill-founded?
That's true. The submission is only the first part of a series that spans several months. I pasted the links below for convenience[1]. The last part (so far) is from April 14, 2016.
> he recent push to improve Rust's cross-compilation story may have made the info within obsolete.
Now that we have rustup [2], what is described in the first part should be much easier. I find it still worthwhile because it helps to understand what rustup does for you automatically. Researching this topic is actually how I found the article.
[1]
https://www.bignerdranch.com/blog/building-an-ios-app-in-rus...
https://www.bignerdranch.com/blog/building-an-ios-app-in-rus...
https://www.bignerdranch.com/blog/building-an-ios-app-in-rus...
https://www.bignerdranch.com/blog/building-an-ios-app-in-rus...