Mac Developer license falls to $99/year, Mac App Store coming?
9to5mac.com
9to5mac.com
The benefits may not be huge you at least get dev builds of OS X, which is actually useful if you sell certain types of software for OS X.
edit: I see there are no more hardware discounts. Unfortunate.
But to develop for the Mac you just sign up for free and download XCode (or get it from the install DVD, albeit outdated).
The only advantage is probably getting access to pre-released versions of OSX so you could test your app but I somehow doubt there is such a large number of people that need to do this that badly and couldn't afford the previous $500.
Though perhaps they can get it right for once.
However:
- if you need the very latest versions it can be a pig
- no one has yet built a nice, usable and newbie friendly UI yet
If Apple can fix the second of those, all power to them :)
The Lindows Click'N'Run store (from 2004 or so ?) didn't look too bad, what with "product aisles" and so on. It mixed the free and commercial apps, too, using the Debian 'apt' tools underneath.
It may now be run by Xandros, who bought the company; I haven't looked. (I bought a couple of Xandros releases back in 2003 or so, but didn't like the tight leash they seemed to intend for the customers ;-)
Actually that fixes the UI problem quite nicely. I have some engineering gripes too... :P
This kind of pedantry about things like invention that hold weight on this site is silly, worse it's bureaucratic.
The iPhone App Store is so popular and lucrative that Apple can pretty much do whatever they want and we'll put up with it (by and large), but the Mac indie software market is so small and yet so important that they would never do anything to threaten it. If anything, I see this as them opening up their resources via one lower, universal price point, rather than locking them off behind a paywall.
But I'm guessing they won't need it if they don't change a thing and just have user's choose to upscale it. Apple would probably prefer to be boastful about app numbers.
Apple has already released a beta version of Xcode that allows you to build "universal" apps: one binary that runs on both iPhone and iPad. That certainly doesn't sound like something they'd be doing if they expected to have a separate developer program for iPad.
and how on earth could they ever charge you to port your iPhone app to Mac? The code that you write for any app is your own, Apple has no control over it.