New US Army Tech Instantly Destroys Enemy Fire
nationalinterest.org
nationalinterest.org
If we can kill 1,000 people with 0 deaths, however, the ethical bar for how we apply that force should be held to a stricter standard, as the slope to fascism is being made steeper. Unfortunately, the recent trend of extrajudicial, extralegal executive action 'war' declaration post-9/11 appears to be lowering that bar.
Even if you think there is a moral imperative to every one of our military deployments: having no skin in the game also makes it easier to demonize us, to the benefit of anti-US propaganda.
What do you mean "if"? We've already killed thousands of people with drone strikes. And sadly the ethical bar on that is not held to a stricter standard, indeed it's held to a lower standard. Some people are targeted based on social networking algorithms that are hugely flawed. The ratio of "collateral damage" deaths to "good kills" is perhaps as low as 50/50, maybe even worse, since there's very little investigative followup.
A (older) video of one of them in action, blocking an incoming RPG headed towards a Humvee: https://www.youtube.com/watch?v=n_yz_ONZltA
The idea and the capability is nowhere near as new as the article implies. The slow adoption my the US and Israel is motivated more by the collateral damage concerns that caused the Russians to scrap the Drozd system in 1980. As far as I know, Arena has similar issues, just not nearly as badly as Drozd (which basically shot a 107mm fragmentation grenade at the incoming round).
My mind immediately thinks of the poor dismounted infantry near this thing when its engaged.
We'll quickly be approaching the debate similar to the self driving car. Does it crash and kill the driver to protect pedestrians. or vice versa. Protect the men or the tank?
The military is better at resolving these sorts of issues. Tanks are a force multiplier, Keeping them in the fight is important (worth the collateral?). But cheap options work aswell. Plenty of men alive and LAVs still rolling along thanks to bar armour.
I'm actually surprised the Marines didn't fit the phones as soon as they transitioned to the M1. I'm guessing they didn't have budget, since they were getting post-Cold-War Army hand-me-downs.
This is what a bad result looks like: https://www.youtube.com/watch?v=MJwkGy6EOj8 [NSFW]
When the ammo and fuel of the tank burns up, that's called cook-off. You can't repair that, and unfortunately the crew will not survive.
The tank was disabled but not fatally (it was later repaired and put back in service), but that's just because the T-90 is a great tank and the shot was unlucky. You can see the damaged reactive defense system on the right from after this hit: https://pbs.twimg.com/media/Cd_gdCnWoAA5tyN.jpg
They said it was because the hatch was open, but I think it's actually because this is pure snake oil. It's just too hard.
What makes smaller projectiles much harder?
Such active protection systems is the future of combat. Beside tanks use case, a helmet mounted radar today is able to detect the incoming bullets, so similar system can be built for human body protection. At another scale - a military plane today do see incoming missiles, so similar active protection can very effective there too.
The development of those systems is electronic tech dependent - one need fast precise radar and fast precise calculation for the 2-3 sequential stages of the defense projectile boost as the incoming projectiles of interest are starting from the Mach 2 and all the way to about Mach 6 (RPG with its less than 1 Mach is not that important as new systems like the Israel's one do handle them easily, it is more of a matter of whether your military bought it or not). With modern electronics and computation power the interception of projectiles with up to 6Mach (Russians declare up to 10Mach on Armata tank, though one yet to see it :) becomes real.
As to why it wasn't on, we have only speculation.
They had proximity fuzed Claymore style anti-"buzz bomb" defenses, but arming those was problematical for a zillion reasons, the best defenses were as they are today, sharp eyes and trigger fingers. Later killing a buzz bomb team that killed a super expensive tank and its crew was not considered an acceptable exchange.
The RPG-7 travels at a maximum velocity of 295 m/s. Fired from 200 meters and assuming linear acceleration, that means you'd have roughly 1-2 seconds to identify it, calculate trajectory and fire the interceptor.
Compare this to intercepting an ICBM, which travels at a maximum (re-entry) velocity of 7,000 m/s. Fired from several thousand miles, you'd have about 30 minutes to identify it, calculate trajectory and fire the interceptor.
That said, the time required to calculate an intercept point is not the hard problem, so 1-2 seconds versus 30 minutes is not really super relevant.
Arguably more relevant factors are detection, precision, accuracy and ultimate intercept effectiveness.
In the case of ICBM you're essentially trying to hit one bullet with another bullet... hundreds of miles away. It doesn't matter that you have 30 minutes to think about it. It's still ridiculously hard to actually know there's an icbm, where it is, and then be able to hit it with another missile (and have that make a difference).
RPGs around a armored vehicle are way more straightforward by comparison. The projectile is easier to detect, it's a much smaller volume of space (easier to scan continuously) and the projectiles are traveling slower!
Still I imagine it's quite a trick detecting incoming then swiveling, aiming and firing (accurately) your defense auto-cannon all in 1-2 seconds. It would be very impressive to see that in action.
Still, the performance of Trohpy is impressive. And, it has actually been proven to work in combat, something we pray to never see with ICBMs.
This stuff sounds like it already works in the field. Nice.
[1]: Tests are run and performance is usually quite horrible, until they make them way way easier than real world conditions. https://www.google.com/search?q=missile+defense+effectivenes...
Why would the Russians use it if it doesn't work?
*edited for clarity.
Multi-layer defense works. Yes, yes, it sucks when a city gets nuked, but things go way worse if you just give up on the problem and thus allow 1000 cities to get nuked. Think of it like computer network defense. You don't just give up because there is a chance of failure.
You start with treaties, export control, diplomacy, and a threat to respond in kind. Next it's sabotage, both physical and cyber. Next it's launch-phase attack... and if they move their launch sites to a less-desirable location to avoid your attack, it's still a partial win. Next it's an attack right before engine cut-out, possibly from orbit. Next it's an attack on the warheads in space; those balloons sure are vulnerable to lasers. Next it's an attack right after reentry. Next is building codes, bomb shelters, and emergency services.
Every layer has value, even if imperfect. It's negligent to leave out even one layer.
> * It's still ridiculously hard to actually know there's
> an icbm,
> * where it is
> * be able to hit it with another missile
> * (and have that make a difference)
Are these tasks all equally difficult, or is one part of that substantially harder than the others? I had (naively?) assumed the first two pieces would be reasonably easy.The fundamental point, which is also made in Dunnigan's "How to Make War" is that the cost of fortification goes up faster than the cost of attack capability, so you can only match scale if you use two attack systems. Or to put it in terms of this article, if you added 50 tons of armor to a tank it might be impervious to RPG fire but also unable to move effectively.
The cost of building a guided munition has gone down with the miniaturization of sensors and compute power, and a number of field deployed systems (like Iron Dome and Trophy) have demonstrated that calculating intercept solutions has given the designers of such systems the ability to defeat or at least mitigate very near threats.
But given that I wonder just how many "army on army" sorts of wars will be waged. Looking at the tactics of modern day insurgencies they hit civilians rather than military forces.
Back in the day there was a front line of multiple opposing armies engaged in control over a battlefield while their aircraft went behind the lines and bombed the cities to degrade infrastructure. Today there is no "front line" just bombs going off in cities degrading infrastructure. And no visible army (well its fine when its attacking but between attacks it blends in).
As a result, the militaries of the world are developing strategies for moving around killing people without themselves being at risk. This tank strategy is already deployed in Israel. The ultimate answer to that seems to be remotely operated robotics. No threat to the operator, and equipped with a variety of offensive weapons to dealing with threats to others.
I am not looking forward to the day where you have a self driving tank which is impossible to kill. But when I look at the road we're on, I see that we are headed to that place.
The same assumption cannot be made of objects inbound to a tank passing through a village with playful children.
Also I assume objects travelling below a certain speed or heat threshold are not "processed" so most children or children-thrown objects would not be targeted.
>most
Great/s
Another possibility would be adding stealthy nose-cones to RPGs. Then you have to increase radar power of the defending system. ...which would help enemy artillery to target the tanks.
I'm not saying this system is nullified. Just that there will be ways to bypass it.
It's different with ICBM's.
But yes, I think you have a point in that with COTS robot technology, it should be very cheap to produce swarms of simple missiles. If the adversary answers with "military-grade" countermeasures, he'd go bankrupt..
But drones that can be made up to look like they are drones that can carry enough explosives when seen from a bit of a distance is another matter.
If you have a type of drone that can carry a useful payload (shaped charge powerful enough to disable a tank, in the ballpark of 5-10 kg, is not that feasible for a small drone - but a something like a frag grenade may be feasible), then you might as make them all real, the dummies would cost almost the same.
If you go handgrenade size, the drone costs just bit over 100$.
Anti-tank shaped explosive charge would be hundreds of dollars but again, a fraction of the drone cost.
Hopefully they test for this stuff and have a firm idea of where they want their thresholds but, then again, sometimes bugs happen. https://www.wired.com/2007/10/robot-cannon-ki/
One publicized case of a soldier in a vehicle "protected" by this system but killed by a tossed hand grenade or hit by a grenade launcher from long range (ordinary 40mm grenades are only fired at about 75 m/s at the muzzle), and there will be calls for this value to be adjusted.
If soldiers are exposed, then such a system reacting is a greater threat to their lives than a hand grenade; triggering the system is quite likely to harm nearby troops.
Speak for yourself. I loved rockets[0] as a playful kid!
I played with Estes rockets too. How many people are likely to in war zones like these APS devices will be deployed in are likely to though? The rocket motors aren't super cheap and aren't really reusable or easy to make your own.
'rocket propelled grenade' is a backronym.
Actually, looking at these sources, the non-propelled versions were actually called "ruchnaya protivotankovaya granata" ("hand-held anti-tank grenade"). Still the same acronym of course, it just doesn't include the launcher. So when the launcher part was added, the phrase changed slightly but the acronym remained the same. And it was only at this point that the phrase "rocket-propelled grenade" could be used to refer to this weapon, and the phrase was presumably created to match the acronym RPG.
There's a huge difference between RPGs and hand thrown anti personnel grenades. The first uses a shaped charge to create a very directional blast of fast hot metal that can punch through armor and the latter is an unfocused omnidirectional blast that can't get through light armor.
If to block a $300 RPG (hypothetical cost, i don't know what the cost is), costs $10000, then they still win.
One of the main reasons that Israel has developed so many defensive technologies is that it understood that keeping your experience and trains personnel alive is the only way to win a war of attrition no matter how much man power you can muster to replace casualties.
Can anyone translate that into English?
>manage the Palestinian population
Not sure if that euphemism is beautiful or really horrifying...