Is it still commonplace for them to get a percentage of sales as a bonus?
I know someone who worked on Tomb Raider 2, 3 and 4. he's not poor.
I know someone who worked on Tomb Raider 2, 3 and 4. he's not poor.
Don't go into game development looking for a good wage, industry usually pays 60-70% what you see for equivalent SE jobs.
That's all the bonus/royalty/atta-boy I ever saw in my times in games. The 90/10 rule is in full effect in that industry where the top 10% make 90% of the profits.
These days royalties are pretty rare I think. But it's common to get stock and/or profit sharing in the form of annual bonuses based on how the company as a whole did. That's how EA works, for example.