Finish what you start
Now I know those aren't very big numbers, but I've noticed something....you have to release and release early!!!! A crappy project that gets released, fizzles and dies is still better by leaps and bounds, than a project thats been worked on for 2 years and never sees the light of day. Now I know this is all common sense and I know that everyone and their mom spews the release early mantra, but it's the truth. You need the positive feedback loop to keep you excited about working on something, otherwise it will die. What's even funnier is that the web app that took me the least amount of time to make, 2 weeks, is the one that succeeded the most in terms popularity and the one that took me the longest, 2-3 years, did the worst and I almost pulled the hair out of my head working on it. Life's funny like that...
Your thoughts?