Fast stereo rendering
iquilezles.org
iquilezles.org
As far as the additional memory cost; the 2x memory on a PS4 may seem trivial but it certainly is not on a mobile device trying to do VR.
Great article, though. Inigo is truly a genius (his articles on tracing equations is a regular reference whenever I do any analytic gpu stuff).
Just go to his articles section and you'll see a bunch more.
Would it make sense for dual SLI VR setups to go back to the old "card 1 renders the top half of the screen and card 2 goes bottom"? Then you wouldn't need 2x sized framebuffers.