Go bindings to Rust's regex engine
github.com
github.com
Most other languages are "dead ends", because code written in them is not easily reusable from other languages.
pragma Export(Convention => C, Entity => My_Ada_Function, External_Name => "mypackage_ada_function");
You can kinda coerce D and C++¹ to do the same thing, but this is definitely something Rust and Ada got really right.--
¹Okay I lied, C++ does this pretty easily with extern "C". However, C++ APIs frequently do not convert well to C at all and you often have to write wrappers for them. C++ classes in particular just can't cross ABI boundaries without a lot of pain, while Ada records and Rust structs are usually just a pragma away from being accessible from C (their “methods” don't use a special calling convention; method calls are just syntactic sugar for passing a struct as the first argument).
Hopefully if such a thing exists you could link directly to a rust library from other high level languages and possibly even have lower overhead.
For now being able to do the equivalent of extern "C" is not that new but still really useful I suppose.
Which is only true, when we forget about the history of computing before C was widespread outside AT&T and C ABI became a synonym for OS ABI.
Rust is great, and a very good step forward in terms of safe code, but lets not forget the ones that came before.
We may as well remember Lucy, the former vacuum tube assembler and current resident of the dustbin of history.
For example, many millennial have this strange idea that C and C++ are the only option for native AOT compiled code, with language features for cache control, RAII or system programming in general.
The aren't the only option, they became the only option given the decisions that the OS vendors took regarding which languages to sell to their customers on the OS SDKs.
Many of those decisions weren't taken in terms of language quality, rather due to money as UNIX was a free OS, whereas other OSes with better Rust like safety were of course more expensive than free.
So young developers get taught this myth that C was the first system programming language, when in the mid-60's we already had mainframe systems being programmed in type safe systems programming languages, across the whole stack.
Using languages like NEWP (https://en.wikipedia.org/wiki/NEWP), just to give one example. A language where one already had the distinction between safe and unsafe modules, with unsafe modules requiring administrator privileges to run.
But if you prefer more in-depth information:
https://en.wikipedia.org/wiki/Burroughs_large_systems
http://www.cs.virginia.edu/brochure/images/manuals/b5000/bro...
http://www.smecc.org/The%20Architecture%20%20of%20the%20Burr...
For example, the NEWP in MCP only allowed unsafe code in modes where the system administrator would configure them as such, back in 1961.
Also, determining whether code is safe to run requires proof, not trust. Since when are system administrators particularly skilled at coming up with proofs?
Also the type of enabling/disabling unsafe code in those lanugages was not much different than running "rustc -D unsafe-code"
Also computer admins in the 60's were programmers.
Many of memory corruption issues with C aren't a problem with the stronger type system of Algol and PL/* family of languages.
However OSes written in those languages were commercial, whereas C was bundled with UNIX, distributed for free, because AT&T was forbidden to charge for it.
If it wasn't for that, most likely Rust wouldn't be needed, at least not in the way it looks like.
This is probably just my lack of imagination, but, how would you get the same degree of control C offers over the memory layout of data structures (among other things), without giving up on safety, and using only 60's and 70's technology? Even (safe) Rust doesn't help in some cases, say, if you want a single dynamically allocated memory block containing an array of “m” integers followed by an array of “n” floating-points, where “m” and “n” are determined at runtime. Or are you just going to say this is never desirable?
> If it wasn't for that, most likely Rust wouldn't be needed, at least not in the way it looks like.
Because we would still be using tagged architectures, and every machine instruction would incur in the cost of checking these tags? Or because non-determinism is never too big a price to pay for safe memory management? (Never mind the fact that programs also need to manipulate other resources that aren't as plentiful as memory, and thus require eager reclamation.) No, thanks.
With GC, Lisp, Smalltalk, Modula-2+, Modula-3, Eiffel, Oberon, Oberon-2, Active Oberon, Component Pascal,....
Keeping the focus on the ones without GC, all of them were use to build full stack mainframes, so of course they supported dynamic structures. Just the memory was measured in KB not GB.
And, yes they did not prevent the programmer of doing a double free or calling free in memory that wasn't yet allocated.
But they prevented:
- implicit conversions between pointers and arrays
- using bad pointers for output parameters in function calls
- bad, implicit, conversions between numeric types
- implicit conversions between enumerated values and integers
- using non-existent enumerated values
- strings with missing terminator
- Using assignment operator when a comparison was intended
- Doing pointer manipulation all over the place instead of when it is really needed
For your m * n example, that is something you can easily do in Ada, even if a bit verbose.
Hence why Rust would be less needed, because we would be in a computing world, where the majority of the exploits C has brought into mainstream computing would be reduced to a very tiny subset, also with unsafe red signs that one has to explicitly opt-in.
And just like with Assembly we could probably manage it, if served in very tiny doses as infrastructure code for other languages.
As for tagged architectures, why not?
Specially since that is what Intel and other manufactures are now trying to push as a workaround tame C corruption errors.
But all of that is history now, and we really do need languages like Rust to make the lower layers of our OSes and language runtimes safe.
Well, in 2016, or even in 1995, dynamic resource (not just memory!) allocation is the norm, not the exception, so, effectively, “unsafe dynamic resource management” means “unsafe” without further qualification.
> (long list)
These are indeed problems with C. Let's not beat a dead horse.
> For your m * n example, that is something you can easily do in Ada, even if a bit verbose.
Rather than “m * n”, it's more like “m + n”, or even “mx + ny”, or even “mx + padding + ny”, but okay.
> Hence why Rust would be less needed, because we would be in a computing world, where the majority of the exploits C has brought into mainstream computing would be reduced to a very tiny subset, also with unsafe red signs that one has to explicitly opt-in.
I would accept this claim if unsafe code would only be used to implement the occasional non-critical system component. But, can you implement a safe language runtime without “opt-in” unsafe language features? Clearly, static checks at some level are the only way of you really want safety. If you don't, that's okay - just be honest about it.
> As for tagged architectures, why not?
Because it's expensive! The user shouldn't have to use his machine to compute something that any responsible programmer would've known in advance. And runtime is too late to fix any mistakes anyway.
> Specially since that is what Intel and other manufactures are now trying to push as a workaround tame C corruption errors.
Well, that's sad.
No, because at systems programming level, specially when interfacing with hardware is not possible to have 100% safety.
Not even SPARK or formal methods allow for that, there is always a very tiny portion of unsafety at some level.
But the point is not to remove it completely, rather to contain it to the point that is a tractable problem and easy to review, even manually.
Which is easier to achieve when languages are strong typed and require explicit escape hatches for doing unsafe things.
> Because it's expensive! The user shouldn't have to use his machine to compute something that any responsible programmer would've known in advance. And runtime is too late to fix any mistakes anyway.
Expensive is relative. I rather have the computer do stuff for me, and focus being productive.
Also just like everything else in computing, if there would be more research in that area, most likely the performance would increase.
Given that the manufacturers are turning to tagged architectures ideas to try to sort out the C mess, apparently they see a path forward there.
> > Specially since that is what Intel and other manufactures are now trying to push as a workaround tame C corruption errors.
> Well, that's sad.
Intel has added the MPX extensions to their processors, already available in gcc, clang and msvc++
https://software.intel.com/en-us/articles/introduction-to-in...
There is the new CHERI processor being developed at Cambridge exactly with the purpose of a tagged processor for C code
No disagreement here. What I'm saying is that, in today's environment, requiring escape hatches for dynamic resource management is effectively requiring escape hatches for everything. The worst part is that, in most languages, you don't even need to enable escape hatches to preform nonsensical operations like mutating the same object in two threads, without explicit concurrency control. Literally everything is unsafe!
To the best of my knowledge, the only practical language today that attempts to mitigate these issues is Rust. Even if we somehow revived those old "safer than C even if this doesn't mean much" languages, they would probably not help much.
> Expensive is relative. I rather have the computer do stuff for me, and focus being productive.
With runtime checks, your computer isn't really doing anything for you. Your user's computer is alleviating a problem created by you.
Besides we have to make those CPU quadcores with 8 threads and a 4 GPU cores busy with something.
Also, as much as I like Rust, they still need to sort out some usability issues like non-lexical ownership.
I'd rather take the inconvenience of declaring the occasional use-once temporary variable, which takes at most 10 seconds of my time, than the inconvenience of tracking object lifetime bugs, which can take days or weeks to fix. Correctness is non-negotiable.
Those systems suddenly seem a lot less impressive now. While the lack of dynamic resource management poses other problems (e.g. determining up-front if the system has enough resources to complete the given task), I can't imagine this being more challenging than implementing a modern runtime system (JIT compiler, garbage collector, green thread scheduler, etc.).
http://www.smecc.org/The%20Architecture%20%20of%20the%20Burr...
Then, you can go from there in your language or compiler design.
The runtime check doesn't make the operation any less unsafe - it only makes the consequences of an error less disastrous.
I think we have a different definition of unsafe. If you think it's potential to cause problems, then I agree it doesn't make it less unsafe. Alternatively, it does make it less unsafe if that means it reduces the ability to invisibly corrupt data, hack your system, or crash your system. That's what I'm claiming. Even Rust or Ada might have a hard time meeting that definition once their pristine codes are converted into assembly.
“Potentially without useful meaning”, e.g., indexing an array without knowing whether the the index is within bounds.
> Alternatively, it does make it less unsafe if that means it reduces the ability to invisibly corrupt data, hack your system, or crash your system.
Your kid (your data) attends the same school as a bully (your program). One day, the bully threatens to punch your kid in the face (raises an exception). “But it's less wrong because he never punched your kid! He only threatened it!”
> Even Rust or Ada might have a hard time meeting that definition once their pristine codes are converted into assembly.
As long as the assembly code has the same meaning as the safe program from which it was generated, it's safe.
You're going out on a limb here. I'm not even countering that example as it's rigged to prevent that. Instead, I'll point out these unsafe things don't happen in a vacuum: there's something in the language that sets the risk in motion and then there's something else that determines what happens. The compile-time safety stops it from being set in motion. The run-time safety makes things set in motion meaningless as they'll just be exceptions or alerts for admins.
Back to your analogy, it would be more like a prison learning environment where people learned in cells with bulletproof glass while one shouted he was "gonna cut someone" for not sharing answers. He can try every unsafe thing he wants but the glass makes it meaningless. The prisoner that's being targeted can literally just pretend all that unsafety doesn't even exist with no effect.
Ideally, we have prevention and detection. Reason for prevention is obvious. Reason for detection, even in a perfect language scheme, is because compiler or hardware errors (esp SEU's) will make something act badly eventually with runtime measures being last-ditch effort. If there going to be there, though, then might as well lean on them some more if there's no performance hit, eh? ;)
Now, almost every hack on a system that I can think of requires forcing a pointer to go out-of-bounds or something like that. Further, the rest send in data that becomes code. One check, from Burroughs, is CPU looking for code tag bit before executing which only can be set by OS or isolated service on microkernel. So, that wouldn't work.
What remains, with little performance hit & no static checking, is a system where hackers (a) have to con the admin into installing malware, (b) break the minimal, trusted loader/installer w/out abusing above components, or (c) get a denial of service attack. Forget analogies: the reality is much more impressive given there's almost no high-severity CVE's left. You can also do great static checks and such as I always recommend. Yet, you either don't or rarely need them in practice if goal is integrity or confidentiality rather than availability.
"Check and incidentally... mate" (Sherlock Holmes, Game of Shadows)
My goal is correctness. A program that fails with a runtime exception is just as wrong as another that silently corrupts your data. Dijkstra put it very nicely:
“We could, for instance, begin with cleaning up our language by no longer calling a bug a bug but by calling it an error. (...) The nice thing of this simple change of vocabulary is that it has such a profound effect: while, before, a program with only one bug used to be "almost correct", afterwards a program with an error is just "wrong" (because in error).”
https://www.cs.utexas.edu/users/EWD/transcriptions/EWD10xx/E...
Darn, Dijkstra or not, you still need some kind of runtime checks and protection for correctness. :)
[1] http://www.rockwellcollins.com/~/media/Files/Unsecure/Produc...
C and UNIX got widely adopted, because AT&T wasn't allowed to sell it, so they gave the source code for free to universities. Which then used the code to replace the expensive OSes that they were running on their mainframes.
When AT&T was allowed to charge for it afterwards, they tried to make people pay for it, but failed to do so.
Also around this time UNIX vendors started selling the developer tools separately instead of having them for free. This motivated many to contribute to GNU, which was largely ignored up to that point.
https://news.ycombinator.com/item?id=11621318
So, it wasn't the money for once.
Have their programmers manual on my reading list.
But got the idea it is a very niche market, even smaller than IBM mainframes.
https://en.wikipedia.org/wiki/Unisys
"In September 1986 Unisys was formed through the merger of the mainframe corporations Sperry and Burroughs, with Burroughs buying Sperry for $4.8 billion. "
"The merger was the largest in the computer industry at the time and made Unisys the second largest computer company with annual revenue of $10.5 billion"
As to why IBM dominated, I have a hypothesis that's consistent with what happened to other companies. It's basically Gabriel's Worse is Better effect where certain characteristics improve marketing & uptake. The IBM mainframe, IIRC, were backward compatible or integrated with stuff IBM people already bought. They were optimized for Fortran etc that existing apps were written in where Burroughs was optimized for Algol, the language of the future. Further, in a trend that still exists, people focused on raw performance per dollar instead of reliability, maintenance, security, technical debt reduction, and so on that Burroughs architecture could provide. Similar effect with Intel i432, i960, and later Itanium w/ its excellent reliability/security improvements. Burroughs started taking out hardware security & recently got ported to Intel CPU's IIRC. Intel just stopped taking chances. Both in legacy mode since it's all people buy.
Sad story of how computer market works. The Burroughs systems are still around, though, with Unisys making plenty of money. MCP is on release 17 with Unisys also releasing a tool that lets you run MCP in a virtual machine on a PC. It's called MCPExpress I believe. Here's the page.
http://www.unisys.com/offerings/high-end-servers/clearpath-f...
So in a way, Rust has already succeeded.
For instance, if I bind a Rust library that opens a file on disk and use it from Go, I lose all the benefits of the Go runtime like the fact that the FD is not inherited by sub processes (as Go always uses O_CLOEXEC, while glibc doesn't), or the fact that blocking calls never return EINTR to application code in case of signals (the Go runtime handles this for the application).
So you might think that the library works, while its subtly violating your language's runtime conventions in a way that might cause hard to debug bugs in production.
One of the benefit of writing code in single "modern" language/runtime is that you don't have to worry about these hairy issues.
This process was lucrative. My first draft of the C API defined an iterator that held on to a pointer to the text being searched for the lifetime of the iterator. It turns out that this is inconvenient to use from a language like Go (or perhaps, any language with a moving GC) because C holding on to pointers to memory allocated in the host language can be bad juju. Because I did this process in tandem, I was able to correct the issue at the C API level.
As a result, if you need fast regexes in Go, you now have an option, and that option is built on a reasonably mature regex library with thousands of tests and a benchmark harness that sports PCRE1, PCRE2, Tcl, RE2 and Oniguruma, of which, Rust's regex engine compares quite favorably.
The GP comment said that Rust is nice because you can write libraries that can be bound to other languages with more runtime. I was highlighting that this property sounds nice in theory, but has a small scope of applicability in practice. A regex library fits the small scope.
I disagree. It's a critical tool for adopting Rust libraries in projects that are otherwise C or C++ or Python or Go or Java or ..., for example. The scope is pretty vast.
FFI isn't the only way to be reusable from another language though. Many interpreted languages are easy to embed into C, C++, and often other languages.
Basically, having base types convert toll-free is HUGE.
You can call Go from C, or even from Java on Android out-of-the-box (and Objective C on iOS), for example.
You just don't see Java or Go code (let alone both) used in programs predominantly written in another language.
(BTW I am genuinely asking)
Anything going beyond ASCII/UTF-8 or C types will be very hard to agree upon. And I think there is no way around serialization ( == chasing pointers and converting to a contiguous chunk of memory). Except if you restrict to a single language ecosystem like Erlang or Haskell, which enable data sharing between (often userspace-) threads in a shared address space. But these need a much more complex runtime.
What I'm imagining is a world where "libc", from way-back-when in the 1970s, exposed declarations for some more interesting ADT types + APIs than just register-sized scalars and ASCIZ strings. Not types that require heap allocation or anything, mind you; just some fancier on-stack value types.
Imagine the C runtime being just "batteries-included" enough that if you were writing, say, a JSON parser in C, there would be obvious "native C types" to decode each of JSON's container types into.
And now imagine a world where every modern "language ecosystem" had been built up on top of this libc, instead of the one we have. A libc one can rely on to represent almost all the basic types one needs in a well-known (or at least, consistent per machine) manner in memory.
Imagine how easy message-passing IPC would become in such a world.
There still remain a lot of real-world gotchas with this. There are compromises in versioning & upgradability; while both these protocols are designed so you can add new fields in a backwards-compatible way, they also bloat the memory requirements when you modify a schema enough. Code complexity is very high, which means the number of implementations is fairly limited. And many managed languages don't do well with direct memory addressing (Java, V8, and C# are particular offenders), so oftentimes the speed benefits are lost in translation.
But people have certainly been thinking about this issue.
Which is also technically true for C as well. The ABI [EDIT: Not API] is an implementation detail which can vary from compiler to compiler.
So long as you're just using LLVM-based compilers for both Rust and your other languages, you should be OK, but don't be surprised if you run into problems.
No. You can use the Go bindings to Rust's regex library where the regex library is compiled with `rustc` (llvm based) and your host program, written in Go, is compiled with the standard Go compiler, which is not llvm based.
This works because the Go toolchain knows how to link with objects exposing a C ABI and the Rust toolchain knows how to provide said objects. There is no particular dependency on llvm here.
The C ABI (API is less relevant there) is really the platform/OS's calling convention, which — aside from Microsoft (and embedded systems I guess, because embedded) — is generally the architecture's calling conventions. Which are usually well documented.
> So long as you're just using LLVM-based compilers for both Rust and your other languages, you should be OK, but don't be surprised if you run into problems.
As long as all the languages involved use the same ABI you're in the clear, that's got nothing to do with LLVM. That's what cgo does on the Go side[0]. And as pcwalton notes in an other comment, in theory you could even have the Rust FFI follow the Go/Plan9 ABI.
[0] at a significant cost for the default toolchain since `gc` doesn't use the platform ABI. I believe the gccgo-based alternative toolchain has no cgo overhead.
- Rust allows you to export functions with the C ABI
- LLVM wasn't involved here at all
We find Rust intriguing and the fine-grained control would be a good match for what our run-time needs; it would be a interesting project to re-implement parts of Hyperscan in Rust.
I'm happy to wrap the C directly (in fact, that's what I've done for most of the other regex engines I benchmark against). Before I try to wrangle the callback-style API, is there an alternate API with a more explicit iterator-like interface?
There are no other interfaces outside of the callback API. It's an interesting prospect to have an iterator-like API but a naive implementation of an iterator API would involve us having to save out all of our state somehow (in an explicit fashion, as opposed to a bunch of stack frames). Our system is pretty complex and so it's not just a case of saving out a couple DFA states...
The first thing I noticed was that hyperscan wasn't lining up with match counts from the rest of the regex engines. I dug into your docs a bit more, and indeed, your engine reports all matches, whereas traditionally, most regex engines offer an iterator over successive non-overlapping leftmost-first matches (including start+end). Of course, that's not to say you're wrong or anything---it's just going to be a real bear to accurately benchmark them.
All in all, hyperscan looks pretty fast. Some of your docs suggest you're doing even smarter literal detection than I am. Prefix literals and literals "near the front" are easy enough to figure out (the latter is on my list of things to do), but literals at the end or middle of a regex seem much trickier. In particular, it seems very easy to fall into worst case quadratic behavior. If you felt like expanding on some implementation details there, that would be awesome. :-)
In any case, I'll share some timings. I ran all of the following regexes on a ~2GB file containing a concatenation of some large sample of Project Gutenberg. It's my goto for "feeling" out regexes and collecting large samples for profiling. I modified simplegrep.c to not print every match and instead increment a single static `count`. I also modified it to mmap the file, so that it is comparable to my utility in Rust which also mmaps the file. The count of total matches is printed at the end. I tried to limit the regexes to ones that had the same number of matches in all regex engines, but on some of them, hyperscan reported slightly more. I then modified simplegrep.c to use the HS_FLAG_SOM_LEFTMOST flag. I did this because that's what Rust's regex engine does (and so do most others). Thus, the benchmark is flawed. But knowing this...
Benchmarks are reported in seconds. I tried to take the best of 3 where appropriate, but overall, I saw very little variation run to run.
pattern rust pcre2-jit hs hs-start-end
\w+\s+Holmes 4.4 17.0 0.5 3.4
[1] 4.4 4.0 0.5 0.5
(?i)Sherlock|Holmes|Watson 4.6 7.5 0.5 0.5
Sher[a-z]+|Hol[a-z]+ 0.9 0.6 0.6 0.6
(?i)Sher[a-z]+|Hol[a-z]+ 4.6 7.0 0.6 0.7
[2] 0.9 2.0 0.5 0.5
[3] 1.0 --- 0.5 0.5
[a-zA-Z]+ing 5.1 7.2 1.3 2.2
\s[a-zA-Z]{0,12}ing\s 4.9 20.0 1.6 2.6
\w{7}\s\w{7} 5.0 32.6 7.0 7.1
[0-9]+[a-z]+[0-9]+[a-z]+[0-9]+ 2.1 2.1 0.5 0.5
[1] Sherlock|Holmes|Watson|Irene|Adler|John|Baker
[2] Holmes.{0,25}Watson|Watson.{0,25}Holmes
[3] Holmes(?:\s*.+\s*){0,10}Watson|Watson(?:\s*.+\s*){0,10}Holmes
That's a pretty impressive showing! I'll have to learn your secrets. :-)We find 'factor' literals in a NFA Graph (a Glushkov automata embedded in a BGL graph; Glushkov automata are both our internal intermediate representation of regexes and an occasional implementation strategy) as follows: we explore the local neighborhood of a graph node and calculate 'if I wanted to cut the graph here, which literal strings would I need to see'. For example, if we have paths "abc" and "def" to a node, we would give this a score corresponding to "2 3-character literals" (pretty good). On the other hand, we could have a single path "abcdefghij" to the node (which would be a really good score - a low score) or we could have multiple short literals (say, corresponding to the expansion of \d - 10 1-character literals - really bad - a high score). If we can't find anything reasonable at all the score is effectively infinite. This allows us to score each edge in the graph. We then wire up our graph to a source and sink (at the start and end of the pattern) and do network flow and grab a min-cut. More or less - there are some wrinkles, but that's basically it.
This may or may not be the world's best idea, but I had hankered to find some weird use of netflow ever since a Graph Theory class in 1991, where a professor of mathematics showed us an algorithm to solve the stable marriages problem by reducing it to network flow. This was made more memorable by the fact that he, probably unintentionally, posited a slightly obscene formulation: all the boys were wired to a mysterious 'source', the girls to a mysterious 'sink', and some unknown substance flowed from the former group to the latter (!).
The min-cut trick has its problems, as it does things like scoring a graph where we cut with 5 different copies of the same literal "abc" as if they were distinct literals (having thrown away the way the scores were found when we do min-cut, which just treats the scores as a magic floating point number). But it's been fairly practical. Someone with a better grasp of abstract algebra and graph theory would be welcome to come along and tell us whether the thing that implements our score in min-cut could be more complex (some sort of class that cleverly tracks some or all of the 'sums of literals' and implements operations like + and min) and still allow the min-cut algorithms to work.
Cutting is also more complex for us given the fact that a 'late' cut isn't nearly as good for us as an 'early' cut if we are streaming, as the leftover bits of an NFA graph on the left of such a cut need to be evaluated all the time in streaming mode, while this isn't true to of the parts on the right of a cut. So in practice we don't really do the netflow algorithm in the pure form above (at least, not since version 2.something) but it still gets used. The fact that we are actually decomposing our problem also means that some cuts are better than others to leave a 'clean' set of engines also messes things up.
We'd love help working on this problem (hey, we're open source) but Building Your Own regex engine seems to be the thing everyone must do. It's probably a lot more fun than trying to grab a tractable bit to work on in a 100+Kloc source base.
I think my problem is that I don't know how to take interior literals or suffix literals and apply them to search without provoking worst case quadratic behavior. For example, take the regex `\w+\s+Holmes`. It's easy enough to find `Holmes` and do a fast literal search for it. Then you can match `\w+\s+` in reverse from the start of the literal hit. But whoops, `Holmes` is a substring in the set of all strings described by `\w+\s+`, which means your automaton can start re-scanning input you've already seen. In pathological cases, you get quadratic behavior. (Similar to a poorly written Boyer-Moore implementation.)
I wonder if this gets easier using hyperscan's "all-matches" semantics. I haven't given alternative matching semantics much thought yet.
> We'd love help working on this problem (hey, we're open source) but Building Your Own regex engine seems to be the thing everyone must do. It's probably a lot more fun than trying to grab a tractable bit to work on in a 100+Kloc source base.
Yeah, I started on Rust's regex engine almost 2 years ago. It's been a labor of love.
And, impressive work on the regex engine!
There is some analysis---only for Rust's regex engine---with the definition of the benchmarks themselves: https://github.com/rust-lang-nursery/regex/blob/master/bench... (If you fish around there, you'll also see how everything is wired up.)
My plan at the moment is to publish something more comprehensive, but it will take time.
And yes, the benchmarks you linked are not only outdated, but misleading, and parts of the conclusion I do not agree with. It also doesn't include PCRE2, which is very fast.
Btw., there is also https://github.com/openresty/sregex which you might find interesting.
I'm also asking beyond Go, so if the answer is "M:N really screws up Go w.r.t. Rust", I'm also curious about whether, for instance, you could write native Rust extensions to Perl or Python or $WHATEVER by changing out the runtime or something. If it works better for some languages than others, which ones might they be?
It's nice to be able to generate true C functions, and it is of course perfectly appropriate and correct to start there, given the real-world state of the ecosystem. But a lot of languages take various forms of penalties to call into C, in order to ensure guarantees that are not necessarily required by languages that aren't C, and, simultaneously, miss out on guarantees that Rust may be able to provide that C can't express and thus the C bindings can't count on.
[0]: https://github.com/rust-lang-nursery/regex/commit/e5a5198eee...
However, there are plenty of benchmarks well over 10x that are not silly at all. Look at the second block. The BeforeHolmes benchmark in particular is a good litmus test, since it defeats most optimizations.
Those particular speed ups are due to algorithms used. RE2 would have a similar speedup when compared with Go's regexp package.
Some of the other benchmarks in the 100x-400x range are likely due to smarter use of literal scanning.
1. Compiling regexes at compile time requires a compiler plugin, which only works on nightly.
2. The compile-time regexes are dramatically slower (think orders of magnitude) than the normal Regex::new method. The normal Regex::new method is what's shown here in these bindings.
The compiler plugin was code I wrote two years ago, and really hasn't changed since then. Regex::new on the other hand has gotten a lot of love.
The plugin's performance may one day get better, but it won't be soon unless someone else works on it.
The plugin has these tools at its disposal: Pike VM.
But yeah, killercup is correct. The DFA (online) is one of the bigger reasons. But the offline DFA and Boyer-Moore are probably just as important.
You might glean more information from my hacking guide: https://github.com/rust-lang-nursery/regex/blob/master/HACKI...
There is [a lint][1] which checks that your regular expressions are valid (at compile time), though.
[1]: https://github.com/Manishearth/rust-clippy/wiki#invalid_rege...