Ask HN: Why doesn't Uber use UDP instead of TCP?
I remember playing Subspace (one of the first multiplayer internet games and now called Continuum) in mid 90's with a 14.4kbps modem and my ISP used a satellite link which delivered 850ms to server. It felt 10x more usable then Uber.
It's pretty easy to make your own error/sequence checking for UDP.
So what's the drawback of not using UDP?