I still play games on the old 8 and 16 bit consoles, where gameplay always shone. No matter how many times you complete R-Type, you still come back for more.
I still play games on the old 8 and 16 bit consoles, where gameplay always shone. No matter how many times you complete R-Type, you still come back for more.
Yeah, that's something I find really odd about most mobile games. They seem designed as a way to basically put the brain into a low energy state or something, rather than actually being interesting.
My personal experience of games like Candy Crush is that people play them on the subway or whatever when there's nothing else to do. If they had a book with them they'd read that, if someone handed them a Nintendo DS with zero effort they'd probably do that (if they could get over the ego thing).
I can't really imagine anyone setting themselves up for a marathon casual gaming session. They seem marketed to be one level above 'watching paint dry' and used in circumstances where that's the only alternative.
You can fit lots of books on a phone!
[1]: http://www.collisiondetection.net/mt/archives/2014/02/_thats...
It's a remarkably elaborate ruse to disguise the fact that there really is no "game" underneath all the chrome.
But hey the governments love the mindless entertained drones and if someone desires to be one, it has the human right. But let's call it like it is.
They are still fun! But the bar for creating games has been lowered. On net, that's a good thing -- we get more games to choose from overall. But one bad consequence has been that people have created lots of games that aren't fun, and especially lots of pay-for-play games that exploit people's weaknesses.
On a related note: Here's a shameless plug for the Trese brothers. They make mobile games with no ads, and minimal in-app purchases. For what it's worth, I have no affiliation with them other than backing their Star Traders 2 kickstarter.