> That's not unique to game development. Or software. Or any industry, really.
Yes, it is. It's not literally unique to software, because R&D and "nobody ever made something like this" projects share it, but most industries don't.
Yes, it is. It's not literally unique to software, because R&D and "nobody ever made something like this" projects share it, but most industries don't.
In the piece it says something about "needing more windows", that isn't what I'm talking about. That's just poor game design at the outset.
I was refused an interview once because they were looking for the exact person who had done a hit title, he "obviously knows what he's doing". The product in question was 2 years late and 1.4 million over budget. I said: "I can do that...". I think the game industry is unique in that we're often hired, or not hired, based on how famous the title was that we worked on last.