A NetHack adventure
garote.bdmonkeys.net
garote.bdmonkeys.net
Just as an example, he mentions black pudding farming simply as a tactic he's copied from others. But the true spirit of Nethack was when another player and I invented black pudding farming: putting together the tactics and equipment to make it viable in order to solve a specific problem. At a high level of play, one is constantly doing that sort of thing on the spot. Ascension posts by good players commonly introduce completely new tactics.
This is a fair response. I didn't feel your essay brought out that aspect of the game very well, but I have no reason to doubt it happened. IMO, the use and abuse of the game's rules are the most interesting bit of Nethack, and I wanted to highlight that.
"I'll go up against you in a hacker dick-measuring contest any day."
This is ridiculous and in no way appropriate. I meant nothing personal by my comment.
(Also, let me repeat for emphasis: the original post was an enjoyable read. I mean no disrespect to its author.)
Actually, come to think of it, that statement doesn't even apply. My self-imposed restriction was to take no notes, not even after identifying rare items.
Personally, I think my tactic for identifying magic lamps counts as "hacking" according to your earlier definition.
What I wanted to point out is something you didn't emphasize: using and abusing the rules is what makes Nethack a unique gaming experience. Self-imposed restrictions aren't the only way to go, but they do force you to abuse the rules more heavily than without.
Here are some classics that demonstrate what I'm talking about: - foodless atheist polyless: http://groups.google.com/group/rec.games.roguelike.nethack/m...? - pacifist, with Pestilence as his pet: http://groups.google.com/group/rec.games.roguelike.nethack/m...?
> The answer is simple: Nethack does what computers do best - what computers were invented for. It hands you a symbolic representation of something, and lets you interact with it. The symbols are utterly mundane ... but the interaction is extraordinarily complicated.
is a beautiful idea, and had never occurred to me, despite my longterm adventures in Angband. (I'm also not quite sure that it's not pushing a metaphor too far, but it's lovely anyway.)