Execution of strategy is what separates the professional StarCraft players, and in that way it's much closer to professional sports than Go / Chess.
Execution of strategy is what separates the professional StarCraft players, and in that way it's much closer to professional sports than Go / Chess.
once the AI is given micro mechanics and perfect execution, you just can't beat it: https://www.youtube.com/watch?v=dOIgFkyfStg
However, pros can still perform "cheese" tactics where they attack extremely early on, and the AI won't be able to properly defend because it needs cash to get an army. So if we do start to see deepmind eventually play starcraft, it will need lots of hand-holding and special programming to deter early cheese tactics.
Don't you remember the Human VS AI matches that took place with Overmind right after the tournament that year?
Watch an amateur human tear through its mutalisks. https://youtu.be/hmXY_pkU2Wc?list=PL9F69781768E85502&t=591
My point is that DeepCraft is still gonna be quite a ways off, and is going to involve a lot more than just learning how to micro, cheese, drop, etc. (Which, by the way, would be quite a feat to even develop an AI that can learn these things since StarCraft has such a huge search space)
Not really. The "physical" aspect of Starcraft is an information input/output feat. It's still arguably the same abstract game. Arguably, it's no longer a sport however. (And maybe it wouldn't be a "game" in the sense that basketball and football are "games" for people.)