The intention, over the next year or so, is to hook this tech up to an interactive game world (as opposed to generating English text). As the player makes choices, more and more constraints are added to the story generator while possibilities for future story trajectories to just those that are in the intersection of the player choices and the authors constraints on the story (such as which roles each character may manifest).
I've actually made a little web-service wrapper of lparse/smodels so that it will be easier to integrate answer-set programming into Flash games. Teh src: http://github.com/rndmcnlly/ASPaaS