Most users probably won't care (remember that we're a disproportionately vocal minority --- or, you are; my job is to make these titles worse for you, and I don't ever play video games), and vendors are going to get users to adapt to concessions like this.
I understand the resentment at these anti-hacking measures given that this is a hacker community but not all companies choose to make their products in the open-source tradition, and that's a perfectly valid choice for them to make.
And you're right, it is a valid choice. Doesn't mean their choice won't be criticized. This also has nothing to do with open source, and everything to do with treating your paying users like criminals. This pic from the other day is perfect: http://t1.xavimg.com/2010/02/piratelegal.jpg
Everyone thinks pirates are fun and romantic until it's their stuff that gets robbed.
I also wouldn't underestimate the tech chops of gamers. These are the guys who overclock hardware, do case mods... just because they're not hardcore hackers doesn't mean they don't understand or care about these issues.
I only notice Apple's DRM in iTunes when I have to de-authorize an old computer or authorize a new one, which is only once or twice a year at most.
Publishers have it in their head that piracy equals lost sales. It's this belief, that DRM can recapture those sales, that is pushing them in this direction.
http://origin.arstechnica.com/news.media/video-game-sales-1....
Rightly or not, PC game makers have it in their heads that piracy is killing their business. I can see it both ways: On one hand, I find it hard to believe that not even a small fraction of computer game pirates would purchase more games if they couldn't easily steal them. But I also wonder if declining PC sales aren't just a byproduct of the "serious" gamers' shift towards preferring console games.
Regardless, the market for PC game sales has flatlined, and Ubisoft is trying desperately to jumpstart it by enacting a system that makes piracy significantly more difficult, at least for a little while. I'm sure they'll use the 3-4 months of nearly-zero piracy rates as a yardstick with which to measure the potential of the industry sans piracy. It will be interesting to see if you're right.
Or maybe the complete opposite: Casual gamer's are a much bigger audience than serious gamers. And PC games tend to be more serious. So the shift could be explained in this way, too.
(Just a hypothesis. Your argument has more going for it.)
And, frankly, none of that matters. All that matters is that publishers believe DRM can turn would-be pirates into customers. It's a belief that's never been borne out by the data. But still they try.
Whether their cause is noble, or reasonable, or justified is irrelevant. It's their belief that DRM is worth-while that causes DRM. Not piracy. Not sales.
This seems like a great solution.
(I would prefer that reality works this way. I am a big fan of 2D Boy for one.)
As the restrictions get more onerous and the hoops get higher, smaller, and set aflame, piracy will not go down.
Normally, this is a pretty easy process, but Tranformers 2 apparently has a rather aggressive copy prevention scheme that seems to defeat most DVD rippers. I finally found a ripper that would rip it successfully, but not until after I came very close to returning the damn DVD to the store after a friend at work showed me that the Pirates Bay had not only the full DVD version of Transformers 2 available for download, but the god damn Blue Ray version as well! It would have been easier for me to pirate the damn movie than to format-shift my legitimately purchased copy.
Many people seem to want to use legitimate channels; the industry needs to realize that discouraging them is not the answer.
However, even if it did cost less, I guess most people would still rather try to get it for free, rather than having to pay anything at all.