IPhone Plants vs Zombies Earns $1M in First Nine Days
gamasutra.com
gamasutra.com
So, PvZ is an awesome game to begin with, and the game-buying public knows they won't be disappointed by a PopCap game. Add to that a huge fan-base for the existing PC version...
"Customer Development: this shit really works" ?
thanks
ZOMBIES....
Zombies also represent the fear of something that looks almost human, but is not, and which outnumber you. That resonates with xenophobia (we're outnumbered, they're not human, and they work for $3 a day!) or pure selfish narcissism (I am the only "real" person, everyone else is an automaton / homunculus.)
There are also market forces at play - you can shoot dozens of them in the head and still get a "teen" rating for your movie or video game.
I'd love to hear other theories.
EDIT: Thought of another one. The "zombie apocalypse" shows the breakdown of civilization, and makes us realize that it's only goodwill that keeps society running. Our picture windows, screen doors, and windshields are only "polite" barriers that anyone could break through in an instant if they discarded civilized values. Maybe we (America) fear the end of empire, and are obsessed with what it might look like?
I played through the whole game in a matter of days and I still wanted more. They must have got something right that Tower Defense and it's clones missed.
They've obviously spent a lot of work tuning the game fundamentals and then added a great cute theme/graphics.
I think you are missing how important details are. This is why game designers for both board and video games spend months tuning their game mechanics to get it just so.
This is why Sid Meier games have his name on them and tend to be very popular.