Don’t monetize to cover costs
blog.aisleten.com
blog.aisleten.com
Being prescriptive and saying "don't try to cover your costs" is a little like saying "don't click coupons" or "don't shop at sales" if you're buying stuff you like but don't need. To go back to your baseball analogy, sure, you won't put ads on your jersey, but you very well might agree to store the bats and helmets at your place in exchange for the team waiving your fee. Why is it wrong for people to take a generally accepted method and save a few bucks if they want?
Browsing and clipping coupons takes maybe 20 minutes. If you can get a monetization scheme set up for your site in that time, then it's totally a great idea. I'd kill for something that could be monetized that fast.
That might make a good article: How to monetize in less than 1 hour. I'd definitely read it if someone were to write that up.
To many people that is a ton of money. A better solution would be to
a) switch to something like Google App Engine which will not charge you a dime until you are serving millions of pages a month.
b) ask a buddy to let you put the site on one of their under utilized servers (this is what I do for my startup, even though we run through terabytes of bandwidth per month)
c) ask a company to sponsor you. Many companies have a plethora of unused servers and would be happy to donate some of that to someone in need.
d) ask the community for donations. I bet you could scrounge up enough to cover hosting, especially if the community realizes that the alternative is ads.
If all of that fails, then go ahead and fallback on adsense - at least you tried.
Anyways, thanks for sharing your ideas.
Err, or maybe you just want to break even. If user's find what you're doing interesting or useful, they'll put up with an advertisement or two.
http://news.ycombinator.com/item?id=1146091
I was asking how I could approach making money with my group's hobby MUD, at least to cover server costs, and I had various concerns about how that would affect our team of volunteers as well as our players.I think the response is reasonable, but I also agree with other comments here that said that the "covering server costs" is the first milestone towards hauling in some more serious money. If we can get at least that far, indicating that the Dark Mists community has interest in supporting its growth, we can then look into some expansion.
For example, we are in need of interested developers who are not about to run off with the source code to host their own MUD or use for their characters' and friends' characters' benefits, as has happened to us in the past on several occasions. A little legal support would be nice.
I recognize that the trust factor is its own ballgame and indicative of the management as well as the community. Every online project has to figure out how to handle these kinds of issues. I am not sure if it is harder with the project being an RPG, since you have to keep a large number of secrets in order to allow your Explorer player enjoy the game.
You could luck at how NetHack gets developed for some inspiration.
Could I afford to keep the site up without it? Yes. But why? Having AdSense on the site takes zero incremental work after the initial setup.