Triumph of the Cyborg Composer
miller-mccune.com
miller-mccune.com
That's an idea for a stratup.
However generating music that adapts to the game may be more than worthwhile.
The story mentions that he's contracted with a "pop group" -- if it's anyone noticeable, and if the music is at all good, I don't believe we're exactly going to have a teen revolt on our hands.
(Quite the contrary -- real creativity is rare in pop, and if a computer can bring it, this could catch on just as autotune did. Maybe even bigger in the long run.)
An alternative view would be that he has captured part of the 'warm, emotional' essence of a few of the algorithms that are at work in musician's brains when they compose music is making them available to the world. Instead of just delivery a 'golden egg' he is trying to create the goose itself. To me that is a far more spectacular act of creativity/passion (no I don't see 'humanity' as being synonymous with these). It is probably worth noting the the silicon chip he runs the algorithm on probably operates at higher than the temperature of a human brain so perhaps 'warm, electronic automation' would be a better description.
In general though I think the binary of warm/emotion vs. cold/heartless is kind of useless. As in his quote : "I can understand why it’s an issue if you’ve got an extremely romanticized view of what art is" Art is amazing stuff people make, be it software or music.
(Strictly as a thought experiment, of course, more in an attempt fix copyright than to break it.)
On the one hand, the function space is unfathomably huge; on the other, the "stereotypical" punk song is written using various permutations of only 3 chords.
Really it makes me question how to reconcile the difference between "discovering" and "creating" music. It would appear one can do both. Though can one imbue discovery with emotion as one can creation?
What I mean is that even if those 3 chords have been played countless times in the past, right now may be the time to hear them again: when to play is an artistic choice as much as what to play is, because art relates not just with itself as a static object but also with the world around it.