I would not agree with that. Unless you insert 'mistakenly' into that sentence or replace 'rewarding' with 'underpaid and overworked'.
I would not agree with that. Unless you insert 'mistakenly' into that sentence or replace 'rewarding' with 'underpaid and overworked'.
I think working in games can absolutely be incredibly rewarding if you love the medium and delighting players. On huge teams individual effort can be hard to connect to player enjoyment but I've found it super fun to work on and lead smaller teams where everyone can directly impact players and get concrete immediate feedback on how your work is affecting player experience.
Unlike many other areas of software development most game features immediately impact how players perceive your game. I love the immediacy of that connection.
[0]http://www.gamasutra.com/blogs/PaulTozour/20150120/234443/Th...
I used to work on physics engines, but I was into physics engines, not games or Hollywood. Dealing with Hollywood sucks. Either they're in development and their credit cards bounce, or they're in production and they want a new feature yesterday.