IfIRanTheWorld I would..
ifwerantheworld.com
ifwerantheworld.com
a) everyone i've shown this to clicks on the "fake" input box and initially ignores the "i'm game" link.
b) is the "i'm game" section supposed to overlap the newly posted statements? i'm using safari.
c) i wish i could use my browser's back button to return to the list of items based on my statement.
A&B - we have a redesigned home page to get rid of the wall of text and the confusing overlay coming very soon.
C- This is one of my least favorite things about the site. I'll +1 to this issue.
Thanks!!
Just to add to my team's responses below:
- fulltime employees currently are 3: myself (founder/CEO/ business development/'customer service'), Jason our general manager who also operates as project manager and programmer, and Julia, programmer. Oonie has been working on user experience alongside her day job and joins us fulltime very soon. Sougwen our brilliant designer is currently on the digital media course at Hyper Island in Stockholm and works with us part-time. And Corey and Rachel at Pivotal Labs worked with us to build this while we were looking for full-time developers, are passionate about the venture, very much part of the team and we want to give them full credit for that.
- we pushed IfWeRanTheWorld out in beta very much in 'minimum viable product' mode because we wanted a real-world, real-time test to garner exactly the kind of feedback you are kindly giving us below, so we could jump on user experience/usability issues pronto, and address and refine accordingly alongside our own development timeline (which has additional features and functionality being added on a daily basis, along with addressing IE issues).
- you're quite right about the fact that while 'If I ran the world I would' is designed to inspire you to act on what you really personally care about, it's prompting users to think rather too big at the moment - we're jumping on that with some different ways of suggesting how you approach that, in order to turn big thoughts into tangible goals you (and everyone else helping) can turn into microactions that make them achievable.
- we, and I personally, really appreciate everything we're saying and will be acting on it
- I should just add that we are big fans of 'abnormal' - as in,doing things differently and coming up with innovative ways to achieve goals and be effective. Including where that, ahem, references the unusual instance of a startup team being female-dominated..:)
I also love the idea of challenging people to think big, like what they'd do if they ran the world. For me, this question involves ethical considerations, prevention of global conflict, the battle of hunger and poverty and the maximization of happiness.
I don't understand how their microactions relate to that question at all. They seem to be asking two questions at the same time. One is a hypothetical mindgame that makes people think about the challenges of the world and one is the very specific question of what each individual can do. As a result the answers they get are apparently either overly general or not relevant at all.
If anyone wants to discuss the big question, you can check out a thread I recently opened at HN :)
The workflow as we have envisioned it is that you answer the question, and we show you similar action platforms and microactions, so that you can get involved right now with the platform you care about. Or, if nothing matches what you have in mind, you can start your own.
Granted, I have no idea what they're doing that requires 7 people (and only 2 coders ...).
This site could be done by just one mostly incompetent programmer in short order. What the other six guys could possibly be doing is a mystery. They are probably just slowing down the one guy doing any work.
These people have other (good) jobs. Cindy Gallop (Founder/CEO) is a (quasi)retired ad exec. Her last web experiment: makelovenotporn.com. She talked about it at TED last year. No revenue model there. Oonie Chase is creative director at Blast Radius. The list goes on.
Plus, not less than 3 people on the about page have the word "Code" in their job title, so uhh... fuzzy math.
We also decided to launch this as an experiment as well to get input and feedback like we are getting here. Rather than try to make it perfect at launch, we'll get the minimum viable product out there and see what the world wants from it. We've already made some changes and are continuing to do so based on feedback from the masses.
Thanks!
Currently, there are only three of us on this full time. The others are part-time and great contributors to the project. We had Pivotal Labs on board early until we could find someone like Julia to join us full time. And, for some big chunks, we'll likely get them to help out again. They are a great shop.
We launched the site a few weeks ago in the interest of getting it out there and see how people are using it and what they want. So yea, there's a lot of stuff that's not there/broken/weird. But that's kind of the point!
We didn't stick a huge beta icon in the corner, but we think people need to stop being apologetic about what they're putting out there and more receptive to feedback and real-world use cases.
So, please, if you have any ideas about what could make this more useful to you, let us know! You can ping me here, or on getsatisfaction.
Oh, if you are the site creator, there is a bit of a bug in chrome&FF. the 'ok i'm game' button is placed over the 'x hours ago' line which I suspect is supposed to be above.
I hate to say it, but you loose some points by not supporting IE at all. Not supporting IE6 i can appreciate. But it doesn't take THAT much extra time to support IE7 & 8.
They're working on it.
-Not high enough contrast for my liking,
-Bulks of text in low contrast = 'tl;dr',
-I keep clicking what looks like input field but it won't work. Oh, I have to click...
-...the 'I'm game' button below. That's practically invisible, due to being just outline, with the text hovering over another block of text.
Sure, it all goes away after you click the top layer off. But my initial reaction was 'What is this mess? What do they want from me? Why would I want to stay here?'.
IE7/8 support is almost done. Almost! :/
It's been a truly unique experiment so far, and it's only just begun. Really pleased to hear any and all responses as we push interface / functionality tweaks, new updates, and new features!