New Steam beta replaces Trident/IE with WebKit
store.steampowered.com
store.steampowered.com
New games list: http://dl.dropbox.com/u/506504/new_steam_ui_library.jpg
New store site: http://dl.dropbox.com/u/506504/new_steam_ui_store.jpg
New in-game overlay and browser: http://dl.dropbox.com/u/506504/new_steam_browser.jpg
I already bought these games, but wouldn't mind paying a bit more again just to cover the port costs.
In TF2 I noticed the performance was quite a lot worse than in Win7.
It works though.
BTW about 10 years later none-console gaming will be such a niche we'll see less and less games, and only lemonade tycoon quality :)
Look at the sales of PC games and console games. It's clear that PC games are going down. Many companies don't even release PC versions any more.
PC gaming is more expensive, you got keep your hardware up to date and that's truly expensive. A good graphic card's price is more expensive than an XBOX 360.
Piracy is a big issue in gaming and piracy rate in console is much lower (none in PS3, although potentially next year we'll see PS3 as well).
Developing games for a fixed hardware is much easier unlike developing games for a platform such as PC or God forbid, Linux.
PC is going to a be only niche players complex MMORPGs, indie game developers, some RTSs.
Cue a post explaining in detail why that "doesn't count" in 3... 2... 1...
http://code.google.com/p/chromiumembedded/
http://developer.valvesoftware.com/wiki/Chromium_Embedded_Fr...
I'm looking forward to seeing them release the modified source. Always nice to see a game studio participate in the open source community.
The GPL isn't some magical infective uber-license; it's just plain copyright.
It is possible that Valve would choose to release source for the steam client after negotiation with the owners of the CPL'ed code instead, but that would require agreement from both parties. And it is actually not totally unlikely that Valve would seek such a solution, the steam client represents a very little part of the total value of steam, the main value is in the content of their rights database, and in their reputation and connection with gamers and publishers.
GPL cannot force somebody to release their source code, as long as they are not supposed to have the binary (for example, internal studio - you can use binary tools compiled ith GPL, and be happy knowing that that stuff does not go outside of the company).
With GPL 3 I think that's changed, but IANAL.
Also, despite its lack of overall polish, occasional crashiness, and the inconsistent and slow UI, for the most part Steam works exactly as advertised. It lets me install my games anywhere as many times as I like for free, I can play them offline if they're single player, and online I get a lovely Xbox-Live style server browser and social management right in the client.
The worst I can say about it is that I'd be a little happier with it if it were more polished, and I'd kill a man for a Mac port (including, obviously, the games I care about).
I always speculated that a lot of the random pauses/hangs in the Steam UI were caused by IE, and now I'm fairly certain as most of them are gone in the new one.