Time Travel Is ******* Hard
jere.in
jere.in
With physics this is somewhat easier to do as I am able to calculate position in time, gravity and collisions (so long as they are easily solvable. I actually tried to rebuild a verlet physics engine to do this with, some success but ultimately failure.
For a game such as yours there is no floating point physics. It seems to be based off AI mostly which involves far less equations and far more 'what the hell is going on and what do I do'. As a result, you probably dont have the liberty thT I did.
I actually am interested in your game because its ambitious and yet you have the hunger and cleverness to pull it off.