How Scams Worked in the 1800s
npr.org
npr.org
A player joined the server that I was playing on and after a bit asked if anyone had a certain low-value hat. He said that he was willing to pay the equivalent of $20 for it. No one did (no doubt he had made sure before asking.) He left the server and a few minutes later another player joined wearing that exact hat! A bidding war began and the second player left approximately $10 richer.
It was extremely brutal since there was literally no protection of your gear. Not only could you lose all the items on you if you got mugged or killed. If a scammer, thief or murderer got ahold of your house key they could clean out your whole house meaning you would lose everything.
I hope to experience the same rush in another game in the future.
The really cool thing about that game was that any time a player commits a "crime" like trespassing, theft, assault, etc, a "scent" is left behind at the scene of the crime which could be collected and would then allow you to track down and possibly exact revenge upon the perpetrator. I've never seen another game with a system quite like that one. The game had plenty of other flaws, but it still managed to lead to some pretty unique situations, and actually made you think twice before going on a murder/theft spree.
The game itself has pretty much been rewritten from scratch since the last time I played so I don't know what the game is like in its current state, but I would still recommend giving it a look.
(before you could target the repair skill to items in the trade menu)
I knew a fellow who would offer to offer to buy expensive runes in Shadowbane for, say, 250k gold - and then when the time came for the trade he'd slice a 0 off the amount of gold he put in the trade window. Perhaps this sort of scam is helped by small font and large currency inflation.
right now I've got a scammy bit of economic warfare that I wage against aggressive traders that's proven to be profitable and good at getting people off the market:
-Locate an item the target is trading in that has a 20-30% buy->sell order spread
-Have a large amount of the item that you want to use to disrupt the other trader - preferably you've bought this item via a buy order and liquidating it at 10% under market price still brings in profit
-Overcut the target's buy orders by 0.01 ISK. Go back and forth a few times, you're trying to establish a rhythym.
-Now start overcutting the target's buy orders by 5% of the buy->sell order spread
-The buy->sell order spread should start rapidly closing - it's absolutely stunning how rarely targets notice that their profit margin is shrinking as you overcut each other back and forth.
-Once you have the target's buy orders within 5% of the lowest sell order price, unload all of your stored good into his buy order.
--
This method produces multiple positive outcomes:
-Fast liquidation of an asset, sometimes in many multiples of daily moving volume
-Drives drives the price of the item down without having to babysit the orders yourself (the target will do it for you now that he's stuck with all of your item!)
-Discourages margin traders from doing business in certain markets
http://wiki.eveuniversity.org/Scams_in_EVE_Online#The_Margin...
Technically no need for that. If someone ends up having it, you just log off that server and try a different one. Pretend it was a disconnect or something. Who'd ever know what you were trying to do?
[1] http://www.economist.com/news/christmas-specials/21568583-bi...
I tend to consider all such statements spanning a sufficiently large time as guesses.
(For other countries, you need to consider different cost of goods even when money can be directly converted; you need to consider what's provided by the government as a cost-of-living deduction, and plenty of other stuff. It's like comparing interest rates without mentioning the money float or gold standard when they differ among the two periods you're comparing.)
/rant
In this case, the percent-of-GDP approach used by the Economist is probably a good one, because (1) it relies on high-quality data (the Bank of England, founded in 1694, provides GDP data going back three centuries[1]), and (2) it measures the bond's size in relation to the size of Britain's overall economy, which intuitively makes more sense for financial-market figures.
[1] http://www.bankofengland.co.uk/research/Pages/onebank/threec...