I really see no reason to pick up Go these days unless you're a fan of 80s retro hits. If you want most of the goodness of Rust combined with the easiness of Go, look to Kotlin and Swift.
I really see no reason to pick up Go these days unless you're a fan of 80s retro hits. If you want most of the goodness of Rust combined with the easiness of Go, look to Kotlin and Swift.
It's certainly better than C and most dynamic languages,
but that's not setting the bar very high.
I'm not sure I agree with that sentiment; C and dynamic languages are used in important applications and being better than them for the same tasks does seem to be a design goal of go. I personally feel that it accomplishes this in a number of areas. It is easy to pick up, understand, and use.
This is true and I think it's a huge benefit. But it is also very error prone, because its type system
is poorly suited for proper error handling, nulls and
generic code
That's your opinion. It's less safe than rust, more safe than python. I think it has a rather large niche. I personally like interfaces and that idiomatic golang testing uses language primitives.It's weird to me that people compare Go and Rust, they're languages with very different motivations.
C is essentially popular because it's popular. And it therefore has a huge ecosystem, can run on pretty much anything and has tons of code already written. That's a huge benefit, and one that Go does not have because it hasn't existed as the dominant language for 45 years yet.
Popular dynamic languages have the benefit of being toys with the bare minimum of features needed to scale beyond toy programs. You can build a house with legos too. It won't be a good house, and it won't be very cost-effective, but it's certainly possible.
> That's your opinion.
No, it's not just my opinion. A well-designed type system eliminates the possibility of you making certain types of very common errors. It will refuse to allow you, and it will sometimes even help you understand why, and what you should have done instead.
The complexity of Rust comes mostly from how the type system has been designed to handle manual memory management. If you take that part out and replace it with garbage collection, you'll get a language that is both safe and easy to learn and understand. Not quite as safe as Rust, and not quite as simple as Go, but very close in both regards. Languages like this do exist. See Kotlin and Swift, for example.
> It's weird to me that people compare Go and Rust, they're languages with very different motivations.
In this we agree. And I'm not arguing for Rust as a substitute for Go. But I am arguing for ignoring a language that ignores much of what the rest of us have learnt about type systems and programming languages during the past half a century (in real years, not tech years).
So, imagine an interface to a reference counted thing. You have two methods:
rc.add()
rc.subtract()
Add bumps the count, subtract drops the count down. When the count hits zero, the thing is deallocated.What Swift's _automatic_ reference counting is insert the calls to add/subtract _for you_, so that you don't need to do it. But fundamentally, they're still there. So the decision of "when does this get deallocated" is still a runtime thing, even though those calls are compiler inserted.
Does that make sense? Here's another reference: http://stackoverflow.com/questions/6385212/how-does-the-new-...
Obviously, even in C the memory management is a high-level runtime abstraction of sorts (neither the programmer nor the compiler is choosing the actual addresses in memory to alloc/dealloc), so at what point on the continuum of C++-style RAII, Obj-C RC, Swift ARC and so on would you say "garbage collection" comes into play? Is it just one of those "I know it when I see it" type things?
So, one of the reasons this is a bit muddy is that historically speaking, it was much more clear. You had languages which did some kind of "automatic" memory management, if that was through a refcount system of some kind (Like Python was (is?)), or a tracing GC (like Lisp was/is, or Ruby, whatever). And then you had languages which had some sort of "manual" memory management, where you explicitly allocate and free heap memory. I think that the real distinction here is "does runtime state decide if something gets deallocated"? If so, then that's garbage collected. If not, then it's "manual".
But languages like Rust and Swift sort of bend this, and I see them as coming from each side, looking in. So Swift is like a GC'd language that's not _quite_ GC'd, while Rust is like a manually managed language that's not _quite_ manually managed. They feel a bit different.
It's a great skill to be able to explain pretty complex topics in "layman's" terms; I don't think I'm alone in having the experience of posing a question to an expert, getting a jargon-heavy answer that takes 30min of Googling to parse (or a condescending one that assumes I'm unfamiliar with basic CS concepts), and left feeling foolish for asking. So kudos to you! :)
These two sentences are badly in conflict. How can you say you “understand” something if you find yourself repeatedly making mistakes when you use it?
For a toolmaker, the hammer. For a user, the nailgun.
Also, there's a qualitative difference between physical tools and programming languages. The design of a physical tool can only lessen the likelihood of an accident and/or the seriousness of its consequences, but never entirely rule them out - that's why they're called “accidents”. On the other hand, programming languages can be designed to treat logical errors as invalid code. A program that doesn't compile is completely guaranteed not to corrupt your data, reveal your passwords to hackers, etc.
I'm a big fan of Rust precisely because of its safety features. Even if you don't need manual memory management there are huge benefits to resource management safety that no other language can provide. But I still recognize that there's a trade-off here.