HoloLens IRL: What It's Like to Use the Microsoft HoloLens Development Edition
mashable.com
mashable.com
I can see how VR would be better for gaming once they get it wirefree. For the average guy, AR could replace TVs and their computer.
Someday soon maybe, most people might just have HoloLens. And I'd still have my iPhone becuase I'm not going to wear HoloLens everywhere all the time. Tough to imagine people needing much else though.
I think VR will thrive most with smartphones. Really puts them to good use and companies get to continue the upgrade cycle with GearVR type technology for a long time.
I was watching the video in the article, I had the thought that this could lead to people building special VR/AR rooms, which are painted all-white and maybe have somewhere to sit but otherwise are just empty rooms, waiting to be filled with virtual objects and screens.
- You are a developer in the United States or Canada where the Development Edition will first be available.
They should have learned a lesson from Google Glass's spectacular failure (a big part of which could be attributed to its alienating price)...
Is anyone out there experimenting with HoloLens development?
Something I'm taking a look at now.
I wonder how 2300 pixels per radian compares to a "“holographic density" of "2,500 light points per radian".