Hololens Round Two: Augmented Reality at Build 2016
anandtech.com
anandtech.com
And speaking of audio cues... I found the sound to be a truly magnificent aspect of the hardware. There are two orange speakers that sit above your ears that are somehow able to produce some really great special sound effects. If something wasn't immediately in my FOV but it made a sound, my mind was actually tricked into thinking it was part of the ambient sound in the room. It was almost disconcerting to remove the headset at that point and have the sound disappear.
Despite this, I still think Microsoft is lightyears ahead of the market in the AR space due to the work and research that's gone into Hololens all the way down the stack. They've already made custom silicon to hit their sensor fusion -> display latency requirements and they're making W10 for AR.
This is very wishful thinking on the part of wherever you read that. Microsoft would love to expand the FOV, it's literlaly the number one bit of feedback they get on the product, but the current optics design simply won't allow it.
It's essentially impossible with the approach that all of the public AR HMD's are using. Not only that, this approach does not allow for accommodation which is arguably one of the most important things needed for convincing HMD AR.
It's certainly nothing like looking at a flat screen projected. Artifacts have state in the room space, just aren't visible to you outside, of the admittedly small, window. I was impressed,YMMV though.
>The use cases for AR seem, to me, to be not necessarily the same as VR and both should easily be able to co-exist.
My instinct is that one will be far more adaptable and incorporated into entertainment / business / activities than the other, and at this juncture, I'm pretty convinced it'll be the AR track. It seems more dynamic and this review, on the whole, feels a lot more positive than ones noting the current state of VR (e.g. disorientation). That might change over time, but if this is an indication of things to come, I'm anxious to see what AR can drum up for use cases and software (yes, I did like that Minecraft demo a while back and dream of what a DAW could be like).
The tethered --> wireless --> autonomous transitions won't be easy though (probably needs to track the eyeball to reduce the power needed).