Player stuck in an eternal Civ II war
kernelmag.dailydot.com
kernelmag.dailydot.com
Man plays a single Civ II game, locked in a 3-way stalemate, for 10 years (2000 in-game years).
He asks reddit for advice on ending the stalemate, posting his savegame. Quickly a community forms around it. Fans post not only strategies but also art and fiction.
The game and related discussions have also been added to collections in the Stanford University Libraries.
As if one man was the Nation and that people had no rights on their own lives and could not have a free will.
These games are wrong on so many level.
Some RPG can transform your psyche, like the jail experiment in SF has proven. Civlization/colonization have let me with a bitter taste in the mouth as a player once I realized how it was making me think, in the real world.
Since then, I uninstalled all of these games.
I think this article about muv luv is right on spot : http://tay.kinja.com/why-the-muv-luv-saga-is-the-greatest-st...
I was just squashing a peasant uprising before going to bed when suddenly the Shia caliph -- the same guy I just stole Jerusalem from -- declared a jihad for Anatolia! Their armies start moving north into Armenia and Anatolia and while I was trying to get enough of my troops in one place to fend them off, some vassals decided to shift their votes and nominate the Exarch of Greece as heir to the empire instead of my son. Stupid elective succession.
I had to get rid of him, because I was about 45 years old and sick with pneumonia. If I lost the empire then my son would just be a random duke with a few counties. It'd probably be a generation before I could retake the empire. But my council wouldn't let me revoke his title because too many of them owed him favours. I had him excommunicated, but that didn't help, and I couldn't imprison him because I'd almost certainly fail and I couldn't have him rebelling while I'm fighting the Muslims.
So I spied on him until I got a chance to abduct and imprison him. Great, now what do I do to get rid of him without angering all my vassals? Executing him would incur tyranny. Should I blind him? That's a big deal to Greeks; they wouldn't vote for a blind emperor right? Or just throw him in the Oubliette and hope he dies before I do?
Next thing I know it's 1:30am and I have to be up in the morning.
If anything it teaches temperament, resource management, and how to turn failures into learning experiences - the last of which is considered important for being successful in business.
The way the professor set up the game it actually had grade-implicating consequences. The class before mine essentially sat down in a giant circle and worked together to solve the 'built in' problems so they could maximize their collective points for the exercise. My class...not so much.
By the end of our game, my country, as ringleader of a small coalition of willing and semi-willing participants were on the verge of total global domination (just needed one more turn). One country had been completely destroyed and all of its students received zero points for the exercise.
The professor and I met a few times in private and he was absolutely stunned at the divisive difference between the results. The 'cooperation' class taught him nothing, and the global warfare class was a ton of work (both calculating results and managing the social dynamics of college kids/semi-adults).
What we discussed at the end was how the flaw in the game seemed to be the 'ideological survey' initially used by him to group the teams together. I landed in the most "passive" group based on the survey results, but ended up being a much more hands-on, active leader and joined up with an "aggressive" collaborator. We agreed the passiveness meant that my team essentially didn't put up any resistance to me taking power, setting the scene, and letting them know they'd get the grade points just don't make waves.
Come to think of it, I still have the whole saga in mind as a long-form write-up so maybe I'll get around to that haha. As Megadeth pointed out, "Peace sells, but who's buying?"
I think I need to map out ways to tell the story, rather than just blurt it all out kind of like the above. I've been working a lot on Medium so stay tuned I guess haha
Edit: I've reached out to the professor from the course to see if he'd be interested in reading/critiquing my write-up, should I put one together. We'll see!
Rational actors will maximize their returns, and in a game that has a set number of rounds, the equilibrium won't be met unless there are returns and costs associated to each round.
Your professor should have graded on a running score, per turn, so that there would have been a reason (other than reputation cost with class peers) for the teams to collude up until the end. It would have also been more realistic for the course, since a decade of continued existence is considered more of a win for a political nation than some final tally at year 2050.
But you're right - it seems odd that a poli sci professor would give a team zero points if they were wiped out. What if they had previously used trade of luxury goods to maintain peace on a continent for centuries?
The 'wiped out, zero points' actually makes the most sense from a pragmatic standpoint. Figuratively speaking, you get zero points when your culture/society/etc is annihilated, wiped out. So there was an incentive to behave in a way to avoid being destroyed.
Just to sum things up, during the conflict & negotiation stage with the "victim" country, the coalition had them surrounded in one tiny town, otherwise taking over the rest of the country. When negotiations failed, the last holdouts were destroyed. It didn't have to end that way - the coalition was okay with letting them have a little compound and stay out of the way...but they didn't like that, made all sorts of demands and noise, and were eliminated out of convenience (my convenience, not necessarily the entire world's).
If the class is graded on a curve, then by making annihilation equal an instant 0 points, you've incentivized the teams to wipe each other out.
[0]https://www.psychologytoday.com/blog/fulfillment-any-age/201...
Right or wrong as a moral or professional practice, this was incredibly common in the 20th Century, and if that implicated bad science, we'd have to discard quite a lot of it.
Also, it's hard to see how sleeping together would cause them to do bad science.
For the rest, enjoy!
("Civilization" was a development of "Railroad Tycoon", an earlier PC game inspired by the boardgame series 18xx designed by Francis Tresham, starting in the 70s)
Just some context.
"Excession" is a good book as well, and appears to draw on email mailing list culture. http://www.tor.com/2015/03/06/on-iain-m-banks-and-the-video-...
PS: I have been wondering about playing Muv-Luv for a while. But that article is very badly written. It must have been heartfelt for the writer, but they haven't managed to convey what makes it so special to them.
Come to find out I had no iron resources. Without iron I could not progress and would be unable to defend myself agains barbarians let alone another civ (like that backstabbing Napoleon!). I could have tried to trade for the resources, but didn't really have much to offer in exchange and would make for a volatile supply.
Meanwhile, my good friend just to the south had loads of iron, but almost no troops... I've never felt more dishonest than when I crushed his civ to take his iron. The military buildup I needed to do so along with the new iron resources ended up essentially forcing me to choose the military domination victory path.
The game forced me to switch from peacenik to expansionist military force crushing all who opposed me.
I do always play marathon games on huge maps, though.
Adults are supposed to be able to distinguish fiction and fantasy from reality.