Tim Sweeney: Oculus is treating games from Steam and Epic as 2nd class citizens
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> So that really screws over WebVR. :( Not quite as bad as the lockdown on GearVR, but I suspect 90% of users will never check that box.
Saavy users will be able to get around this in seconds. Unsaavy users will be protected from saying things like "this doesn't work on the copy of Bejeweled I downloaded 10 years ago from PopCap!"
If that were true, then they would not have shipped without VR controls. Having an XBox One controller be the standard baseline for VR is detrimental to the entire industry.
He's criticized Google, Microsoft, and Apple before for their continual walling in of their platforms.
Though that doesn't address the point of my post. I'd be more inclined to use it if software through other stores (Windows Store, Steam) had Leap support built-in. Having a third-party store just for your hardware is off-putting.
It looks like the Vive is going to have much wider support for games, platforms, and possibilities for developers.
I'm super torn right now but to be honest, the way I'm approaching it is "I'll wait for Oculus to finally drive me off", so I guess I'll just need to see what happens over the fall and winter release windows.