>become unprofitable
>beg for donations
If their game is a "relative linear experience" then why would anyone "go on to interact with the game in the personal way that we intended for it to be experienced".
>become unprofitable
>beg for donations
If their game is a "relative linear experience" then why would anyone "go on to interact with the game in the personal way that we intended for it to be experienced".
On the flip side, consider if they aggressively challenged every let's play made of their game. Then their game is again profitable. They are showing courtesy and and doing people a favor by allowing let's plays to exist, but are now kindly asking for a favor back.
> If a fraction of those who viewed a let’s play or twitch stream of our game left us a $1 tip on our website (less than the cost of renting a movie), we would have the available funds to continue to work and create for the benefit of the gaming and the Let’s Play community.