Far Cry 2: The game as art, game mechanics as art
gamecritics.com
gamecritics.com
edit: Oops, I didn't mean to reply to your message. The game story is a bit of a jumble. You start by chasing this arms dealer (The Jackal mentioned in the article) but spend at least 2/3rds of the game running errands for two factions in a civil war (they both offer you missions and you can choose which to accept). I've tried playing it twice but never made it too the end, it gets a bit monotonous by hour 20. That's mainly because you don't care about your foes or allies in the game. Unlike the author of the article, I ascribe that to completely uncompelling and irrelevant storytelling rather than careful manipulation.
That's also pretty certainly what he means about the ending betraying that message, while the rest of the game supports it.