Day of the Tentacle Remastered
humblebundle.com
humblebundle.com
Back in 1995, in Russia, where nearly nobody even seen any legal software, there were countless CDs with titles like "Best 100 adventure games ever", thoroughly repacked by your friendly Russian pirates, with launchers. On one of those CDs, I encountered "Day of the Tentacle". I was 12 years old, and I didn't speak English.
Few months later, when I got to this ending screen with tentacle-shaped US flag, I understood some English, and knew a thing or two about US founding fathers, the Constitution (probably not mentioning any vacuum cleaners), quarter-taking laundry machines and so on. Everyday life in the US seemed no less strange to me than mad scientist's lab with sapient tentacles and toilets converted to time machines.
Will definitely play it again.
I had not expected them to be like tiny oranges/tangerines you can eat with peel and all. From the graphics in the game (IIRC basically yellow circles) I always assumed they might some kind of small peaches or you know, yellow cherries ... :)
[Edit] Yes I am aware of the irony.
Well, their lead tester is Robert Megone who used to work on ScummVM (and for Revolution Software), but that's not really using ScummVM.
ScummVM is used by Disney (who bought the copyright of most of Georges Lucas' stuff) for their GOG re-releases (10 years after LucasArts sent out the lawyers to try to shut down the project), and by others for non-Scumm games as well.
Also, the guy who wrote the point and click interface for Grim Fandango on ResidualVM was hired by DoubleFine as a consultant so that they could adapt his code for the remastered version.
That's all the ScummVM-related trivia I could remember from the top of my head.
It's pretty great - showing everything from how all the artwork was redrawn, to the remastered audio (pulled from the original DAT recordings), to Peter Chan's remarkable concept art. (which is included in the game!)
I have the original game packed away somewhere, and I'm sure that I could run a copy on scummvm, but for me, paying $15 to support the kind of care and attention that went into this remaster is a no-brainer.
First, because it was one of the first "talkie" adventure games I legally owned -- I think it came as a demo game with the Soundblaster card? -- and also because of the cartoon art style and post-apocalyptic biker gangs theme. And the voice-overs. I really, really would love to see a sequel done in glorious 2D. 3D would ruin it for me; the style was everything in this game.
An underrated album and still very much worth a listen.
I still wish the graphics were better, it looks like Grim Fandango and Day of the Tentacle don't have much improvement in graphics department, so I'm afraid Full Throttle will be similar disappointment to me.
Comparing that to remakes of Secret of the Monkey Island[1] or Bionic Commando Rearmed[2] (different genre) it looks poor. It feels like LucasArt (and actually Disney) are simply going for making easy money on people who are nostalgic about these games with as little investment as they can.
[1] https://www.youtube.com/watch?v=Hb_FaGcmTPM
[2] https://www.youtube.com/watch?v=dj8HzKJZEV4 https://www.youtube.com/watch?v=fY3OczxXBks
I think with DotT there is less room for that kind of art upheaval though, because, frankly, the art already looks good. It still holds up very well today, expecially if you run in SCUMMVM in turn on some graphics filters.
Friendly DRM systems like the AppStore or Steam might seem a good idea until one gets burned by them.
I should know, still haven't learned my lesson.
The old UFO/XCOM games for example are sold through steam, but ship as a DOSBOX.
This looks much better than the Monkey Island "Remasters" but looks like they broke "lipsyncing"? What a step backwards.
I'm surprised this game even needs a remaster. Played it a few years back and it still holds up -- timeless style more than makes up for a little bit of pixelation.
You have probably matured out of the easy amazement age.
https://mobile.twitter.com/DoubleFine/status/707279700972822...
Additionally, according to Steam and GoG the Mac version is available already.
Also a sequel, even if just in spirit, to The Dig would be amazing.
> "Universally beloved character Jar Jar Binks makes surprise appearance in new video game"
https://twitter.com/TronKnotts/status/712317099092398080?ref...
Grim Fandango, Curse of MI and Sam and max especially. Also Indiana Jones and the Fate of Atlantis.
I know a lot of that is pure nostalgia, but I sometimes fire them again and even finish them up yet again and wow. It's just art. It's like re-reading a book I guess.
NICE!
Method 1: Purchase a copy of Maniac Mansion on eBay or such. Download a single copy of the data files. Load and play them in ScummVM.
Method 2: So, funny story. See how Day of the Tentacle Remastered is for sale above? It just so happens that the original Day of the Tentacle contained a computer that allowed one to play Maniac Mansion. The Remastered edition above ALSO contains that same computer with that same copy of Maniac Mansion. So if you buy Day of the Tentacle Remastered, then play up to the point where you reach that computer, you can play the original Maniac Mansion.
Go to Weird Ed Edison's room and use his computer, and it'll start up. Or, well, it used to. I've only ever played it on ScummVM, which didn't support that opcode, but it was trivial to haul out the data files and run them separately.
I have no idea whether the remastered version still contains this. I hope so (I've never finished Maniac Mansion).
It does.
Source: Kotaku http://kotaku.com/day-of-the-tentacle-remastered-the-kotaku-....
[1] http://www.shacknews.com/article/91888/maniac-mansion-will-s...
"Am I upstairs? I got lost."
Does it have a version in other languages? I'd love to play it with my kids.
Edit: also I see in daily life how my Portuguese colleagues struggle finding answers because they read docs/learn and have errors/feedback in PT and so search answers in Google in PT as well which often works but in some cases does not and usually I have to figure out what the problem is in English which will usually provide the answer. I see that the better coders in our team and switch their computers to EN and follow the English tutorials so why not do that straight away... For maintenance, even in small companies, comments need to be in English so why use PT/ES in the first place for codoing. Not saying you should teach your kids programming (although, why not) :)
Games seem like a particularly good way of encouraging young people to learn other languages.
Now my computer doesn't even have a Spanish keyboard, let alone OS or any software running on it. Life is much easier now :)
After so many years and DOTT is still the best graphic adventure game ever made.
If the issue is that the game was split into two parts, I have very little sympathy for that, since you still got the documentary, and got the full game. You also received both halves of the game for your original pledge amount. Games take time and effort to develop and sometimes there are delays.
It was soooo bad, that I didn't even bother to play the second chapter.
2nd experience: I bought Grim Fandango remastered version. Oh my god, what a smart money-grab move from Mr. Schafer. The game still had a notorious bug, present even in the original version, where you could lose an inventory item(your scythe basically) and you couldn't move forward. Only solution was to load from a previous point. I had to replay 1-2 hours work of game, so I gave up.
As I'm saying all this... I'm gonna buy this remastered game also. Simply because Tim Schafer knows that he can manipulate me via my childhood memories and get away with it.
Oh well.
It's odd to me that people value games so little. A quick look suggests this is at least 6 hours of game play. Seems like a fine price for 6 hours of entertainment, especially if you've never played the original.
I've since met several Americans who claim this is also how they learnt about it...
I wish they'd focus on sequels rather than on remakes though. For instance Full Throttle 2?
New rumors are that Tim himself is considering ideas for a Full Throttle 2 once they finishing remastering Full Throttle, but take those rumors with a giant grain of salt.
One entry way into the giant rabbit hole of old Full Throttle 2 news:
http://www.bing.com/search?q=full+throttle+2+site%3Amixnmojo...
Why not make a new game in the same style, with a new story?
On the one side it's great that a slightly improved is now available. On the otherside, the new "remastered" version uses the SCUMM (open source Lucasarts game engine virtual machine) that was made by fans and can be used to run the old games on modern systems. And those "remastered" versions are only very slightly improved due the lack of original game art graphic files. It was certainly easy to vectorize the vector-art style of DoT, but the "remastered" Grim Fandango basically featured blown up background pictures out of Photoshop. A low point of the "remastered"/"HD" versions is certainly Age of Empires 2 HD where Microsoft closed their former studio and lost all its game arts and therefor the HD re-release featured the same graphics and just provided higher screen resolution as single feature that come from a fan patch years ago. Or Age of Mythology which hasn't been improved graphical wise at all, was already used as base for Age of Empire Online and later re-released as HD edition again. Or the Turok remastered release, which still looks like the 1998 3D game even with all the fog that was needed with early 3D cards but not in 2016. Beside all these cheap rehashes, the Monkey Island 2 re-release was great, one could switch between the old and the new graphics art on the fly by pressing a key. (Sure the new art wasn't that lovely done and could have been a lot better.) What I want from HD re-releases are more polished improved games, not just cheap rip-offs often based on fan patches and mods.