[1] https://www.reddit.com/r/nethack/comments/2tluxv/yaap_fullau...
https://taeb.github.io/bots.html
that no other bot had really come anywhere close to ascending before BotHack pulled it off.
It's interesting to see that the winning approach was GOFAI
https://en.wikipedia.org/wiki/Symbolic_artificial_intelligen...
-- that is, the author taught the bot human-level rules and concepts based on human knowledge about the game. It wasn't a deep learning or neural net system; there is specific code about what altars do, how to fight mind flayers, or whatever.
For instance, here's a hard-coded list of corpses to avoid eating.
https://github.com/krajj7/BotHack/blob/master/src/bothack/pl...
I remember the original Rog-O-Matic rogue playing bot which goes back to 1981. It was really fun to watch it play. https://en.wikipedia.org/wiki/Rog-O-Matic
The whole blog is very entertaining, and the Nethack articles in particular ( 13 if I'm not mistaken).
Of course I've read lots of ascension stories and some spoilers about the game to succeed. It's a fun challenge and very rewarding, when you finally ascend.
https://groups.google.com/forum/#!topic/rec.games.roguelike....
Not once on 3.6. It's way harder.