Toonz Goes Open Source
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But frame-by-frame cel animation - which involves weeks, months, years of tedious drawing - has been comprehensively disrupted by upstarts like Anime Studio (http://my.smithmicro.com/anime-studio-pro.html), which uses bones and inverse kinematics to produce quality animations quickly and easily.
Then there was Creature House's legendary LivingCels - the animation version of Expression (https://en.wikipedia.org/wiki/Creature_House_Expression). Imagine something as capable as Adobe Illustrator, but with a more intuitive interface and simpler workflow; then imagine using it to create complex animations using natural media brushes. That was a big development in 2002 (some predicted it could displace Flash), until Microsoft acquired the company, had no idea what to do next, and thus quietly killed a revolutionary product.
Aside: the original Creature House version of Expression is still available as a download from Microsoft (http://www.microsoft.com/en-gb/download/details.aspx?id=3124...). The Mac version is PPC only, but the Windows version works flawlessly in WINE on Mac and Linux.
A number of animation studios in Hong Kong and Japan were very enthusiastic beta-users, so I guess it's been 'battle-tested'.
Here's a working download link for the Mac version: http://forums.digitalmedianet.com/cgi-bin/displaywwugpost.fc...
And, for an idea of what it could do, an episode of French TV show Micro.Info with a segment on LivingCels: http://micro.info/emission/emission.php?Id=156
The Windows version - particularly one that doesn't expire - may well be impossible to obtain. Although, you could always contact me, I might have a copy somewhere ;-)
I'd hardly say Anime Studio disrupted anything
It's more like 3D suites replaced high end FBF animation, and Flash + Toon Boom replaced low end FBF animation
http://animationsmears.tumblr.com/archive
Given how cumbersome and glitchy Adobe's 'content awareness' algorhythm is, there's not much help for animators via software tools for that type of motion (in 2D, for 3D the general trend seems to be realism but 3D animation software has more than enough options for stylistic choices of surreal motion).
Of the vector based I recall:
- Anime Studio
- Toon Boom Studio/Harmony/Animate
- Macromedia/Adobe Flash/Animate
- Synfig Studio (Open Source)
Of the raster based:
- Celsys Retas
- Toonz Harlequin/Bravo
- TVPaint Animation
There are some others in both categories but I don't remember them right now. Feel free to add to the list.
The description on their site: "VPaint is an experimental vector graphics editor based on the Vector Animation Complex (VAC), a technology developed by a collaboration of researchers at Inria and the University of British Columbia, featured at SIGGRAPH 2015. It allows you to create resolution-independent illustrations and animations using innovative techniques."
It is now under the KDE umbrella.
I develop a 2D procedural mesh and skeletal animation tool called Creature: http://creature.kestrelmoon.com/
Check it out here.
disclaimer: I work there
Still, tried signing up on the free account to see if it's any good, as there's some old PostgreSQL training things in Flash that would be useful updated...
b) Account sign-up doesn't work. Typing in email address, then clicking the "CREATE" button... goes forever. The little circle thing just spins and spins. Waited several minutes, then gave up.
Oh well. :(
The file is a .sit archive of the mac version of the program. I was unable to expand it with stuffitexpander on windows, and since it's the PPC version it will not run on my Mac. (might try rosetta)
Bravo Kawakami!
FYI for readers here, Dwango has been leading efforts to revitalise Japanese Anime, including Anime Mahon-Ichi, a series of animated shorts produced with a creative focus in lieu of commercial viability.
From the screenshots, it looked to be Windows-based. I wonder if they support other platforms. Curious about language, build steps... Well, we'll see next Friday!
So there is chance it's might be still fairly cross-platform.
I haven't played around with it deeply, but it seems to run on WINE just fine, too.
Unfortunately, when I search for "deep learning" and "cartoons", I only find cartoons about deep learning :/
There's also some success in teaching recurrent neural networks to draw numbers or generate handwriting.
But all of these (even the anime profile shots) are very structured. "Creativity" is still a long, long ways away.