In computer science, that's going to be less helpful. In fields like psychology, sociology and even biology, the initial idea may not be too hard. The onerous part is in designing an experiment, running the experiment, and performing the data analysis. The sorts of questions that the experiment are trying to answer tend to be multivariate, which means it's easy to do all of the prior things wrong. Replication is key in sussing out if any of that went wrong. For psychology and sociology, replicating research can take just as long as the original.
In the fields of computer science where you actually implement something, it's the design and implementation of that new artifact that takes up most of your time. The experiments are not nothing, but they tend to be the sort of thing you can script: run a bunch of programs, accumulate results, do data analysis. Even the data analysis tends to be scripted. If, at the last moment you discover a small tweak that could improve your implementation, it can be trivial (in effort, not necessarily time) to re-run your experiments.
Now, the experimental evaluation is still important, and it is also easy to do wrong. But I also claim it's more deterministic. If an author is honest in describing their experiment, it's easier for reviewers to cry foul in computer science systems research than in, say, psychology. There are ways in computer science to design poor experiments that show bogus results, but it tends to be more obvious.
If, upon trying to publish, you discover that someone else had a similar idea and implemented something similar, you have replicated the hardest part. You spent a lot of time and effort designing this new thing that overcomes all of these challenges. If someone else already did that, you could have just skipped all of that, and started on improving it right away. In computer science systems research, replicating someone's research may actually be must faster. Sometimes you can view their code directly, or you can implement their idea in another system. Re-implementing an idea in a new context can take a lot of engineering effort, but it can still be a lot less work than doing it the first time.
Now, what happens if that was a bogus technique, and you can't replicate the results? That's a publishable result, but it tends not to be the whole paper. You figure out a better way, and explicitly compare your new way to that old published way. Again, that's because in computer science systems research, you're not discovering fundamental properties of things. Instead, you're discovering better ways of doing things.
I do sometimes read computer science systems papers and think "Eh, I don't buy this result". That's usually not because they did anything wrong (although sometimes it is), but because I just think that what they are investigating does not matter. "Sure, I believe you figured out a reliable way to optimize a three wheeled car, but four wheels is still better."
Theoretical computer science is not impacted by this at all, as there usually are not experiments in such papers. Their "results" tends to be a proof.