Face2Face: Real-time Face Capture and Reenactment of RGB Videos [video]
youtube.com
youtube.com
Consider the massive rig required to perform the at-the-time groundbreaking performance capture for the game L.A. Noire: http://i.kinja-img.com/gawker-media/image/upload/s--y6fmsAIU... This is how far computer vision has come in five years.
http://www.hao-li.com/Hao_Li/Hao_Li_-_publications_%5BFacial...
One of the references towards the end of the video mentions using this for translation, so that's definitely one of the intended applications.
> I can't read that fast
I can't speak for the op, but I can read a great deal faster than most people speak.This could be huge (yuuuge) in games and virtual spaces. At GDC Unreal 4 has a demo recently and seems we are approaching that era[1]
I've thought a lot about how to overcome this and came up with nothing but cameras beneath the screen (which Apple seems to have worked on but we have yet to see it: http://appleinsider.com/articles/09/01/08/apple_files_patent...). This technology could possibly provide a competing solution.