That's so really impressive stuff. The problem is though, that asset creation remains massively expensive.
Thanks! Asset pipeline for Brigade is Octane.
I'm curious how you manage noise in low-light situations. The one video I found had significant compression artifacts so I wasn't able to tell what the actual engine looks like.
It's pretty but the demo doesn't have a hint of motion in it, and such organic objects as there are (plant leaves) are very plasticky. The HDR bloom is lovely, but presumably being faked just as it would be with any other render pipeline.
It's as dynamic as any rasterized game engine. Siggraph 2012 demo has exploding meshes at full speed for example.