I'd rather have double the resolution at 90hz with a Vive or Rift :)
I'd rather have double the resolution at 90hz with a Vive or Rift :)
It uses RGB-stripe instead of pentile, and actual has more subpixels than Vive or Rift, and it picks up some big performance advantages there (on Vive and Rift you more or less throw away 33% of the subpixels you spent time rendering). It won't quite be up to their quality because your eyes are more sensitive to green, but at current low HMD resolutions green sensitivity less significant than on phones.
With both factors combined, 33% lower framerate requirements 25% or so lower nominal res with much of the quality retained, it will have something like a 50% performance advantage over Vive and Rift. Putting it close to parity with Rift's GTX 970 recommended-spec.
https://developer.oculus.com/blog/asynchronous-timewarp-exam...
More Rift than Vive applications have options to enable asynchronous timewarp but most applications on both sides don't bother.
But you're right that the PlayStation VR appeals to the price conscious. Almost as much as not buying one ;)
The implication here, that there's no market for a $400 piece of video game hardware when more powerful hardware is available at higher price points, is pretty obviously wrong given the success of the PlayStation 4 itself.
The simple fact is, for the price of a Vive, you can get both a PS4 and a PSVR. And the $800 Vive requires a computer even more expensive than itself. This is not an insignificant difference.
But thats just the gateway drug to VR. From my perspective in the VR bubble I prefer more pixels.
I think the PSVR will have much better unit sales than Rift/Vive, but that the latter will provide tangible benefits to those that enjoy VR experiences.
Also don't forget their history as a game developer, which attributes an arguably Carmack-like reputation in 3D gaming.
I'm also pretty interested in VR, and am curious to try it out. But my PC would require about $1,200 in upgrades (I checked) in order to properly support the Rift or Vive, not to mention the cost of the unit itself, so I'm looking at at least a $2,000 investment to try VR at home on my PC (I am not counting trying it out somewhere else, I mean owning it and using it on my own time and terms)..
On the other hand, I could spend 500$ to get the PSVR and potentially breathe new life into my PS4?
Even if it's not the top-of-the-line experience, it's a pretty easy choice for someone like me who qualifies as a casual gamer but is pretty curious about this new tech, and wants to give it a shot for the lowest amount of investment.
I'm also not trying to match minimum spec, if I'm going to spend money upgrading for VR, I would want something that will last at least a few years, so I looked into (reasonably) top-of-the-line hardware.
970 is really not that much slower and then the whole machine is like $600 instead of $920.
You're not going to see Uncharted 4 doing 120FPS natively in PSVR.
Screen Size: 5.7"
Resolution: 1920x1080 (960x1080 per eye)
Refresh Rate: 120Hz, 90Hz
Latency: Less than 18ms
Sensors: 360 Degree Tracking/9LEDS
Field of View: Approximately 100 degress
Controller: Dualshock 4 & PS Move