Can you explain why this is typical? What can be done against this to strengthen the algorithm?
Can you explain why this is typical? What can be done against this to strengthen the algorithm?
In all of these games, AlphaGo used close to a constant amount of time per move, while Lee's varied a lot.
Apparently they only recently added a neural net for time management. Seems it is either not the best approach, or just not yet well trained.
When Lee Sedol made the move, the AI was in unknown territory as it hadn't explored down that avenue.
Sounds similar to what a human would do then: you wouldn't spend much time simulating in your head what would happen if your opponent made a very atypical move or a move that would seem very bad at first thought.
So while atypical in the sense of "occurring infrequently", it was not a difficult move to find for a player of that level – all the pro commentators saw it pretty much right away.
This might be the one weakness of AlphaGo, which is interesting.