Is this what you get for opensource games? People write AI enemies in their spare time? I think it's second or third alternative AI for the game.
AOE2 had some nice ones for training with certain strategies against.
Moddable AI is definitely one of the unsung heroes of modding.
Making a moddable game doesn't require IP disclosure. All that it takes is a bit of discipline around impersonating the 3rd-party persona (dogfooding). It's not hard building a mod framework when compared to sticking to that framework when crunch-time hits. I'm guessing that's one of the reasons that games these days typically lack modability - during crunch time you really don't want developers "wasting time" making sure that the API is clean and used diligently.