DIY Meteor-like Realtime Functionality Using Socket.io and RethinkDB Changefeeds
scotthasbrouck.com
scotthasbrouck.com
The approach described in this article may not be suitable for a lot of use cases. It's fine if all users shared the same central collection of Fruits (E.g. a giant Fruit basket)... But what if users were divided into many small groups and each group had its own independent Fruit basket? It becomes extremely difficult to manage all these unique changefeeds on the backend (especially if you have to scale beyond a single machine).
The team behind RethinkDB is currently working on a project called Horizon (previously called Fusion) which should solve this problem.
So for example, if you have a Fruit basket with id 123 and you want to get realtime updates when that basket changes (E.g. new fruits are added or whatever), you could subscribe to a channel 'fruitbasket/123'.
You would have a separate channel for every basket but because the backend treats all channels in a generic way, the complexity on the backend remains minimal (and is handled by your pub/sub engine anyway).
You need to make sure that your pub/sub engine is good at handling lots of distinct channels (and is designed to be user-facing - A lot of pubsub engines like Redis are only designed for backend use). There are user-facing pub/sub SaaS services which you can hook into your app but they are a bit expensive.
If you want a self-hosted user-facing pub/sub solution, there are only two popular options:
- SocketCluster https://github.com/socketcluster/socketcluster
- Faye https://github.com/faye/faye
Both Faye and SocketCluster are good at handling lots of unique channels - Based on benchmarks I ran, both can handle the same load of about 10k new subscriptions per second (per CPU core). SC makes scaling across multiple CPU cores trivial so if you have an 8-core machine, you can handle 80K new subscriptions per second with SC out of the box. You can also scale with Faye but it will require a lot more work to get working.
Disclosure: I'm the main author of SocketCluster.
Another factor is that most apps using a socket-ish connection tend to run almost all traffic over the socket as opposed to just "push" traffic. This can make sense if the exchanges aren't very resource-oriented compared to a REST API.
With deployments of HTTP/2 increasing, I think we'll see greater adoption of server sent events. At the time of writing, HTTP/2 and WebSockets are two incompatible standards. For non-latency sensitive applications (i.e. not games) it is very easy to implement a WebSocket like interface over HTTP/2 using SSE (server -> client) and POST requests (client -> server) with very little overhead (thanks to HTTP/2's multiplexing).