The OMG-AI people claim that AGI would be dangerous because it would reliably innovate in new spaces and out-predict humans.
So a true super-AGI would make go moves that were unexpected and incomprehensible with some percentage of misleading fake-outs, but it would still win most or all of the time.
If the human exploration of Go-Space is close to the god's hand bounds, this can't be true.
We'll know if this is the case in a couple of years, if the competition between human and AI goes back-and-forth (unlike Chess, where after AI was good enough to beat humans, it could do so reliably).
Either way, it's interesting to note that AlphaGo had literally thousands of games to learn from to find weaknesses in human play, but Lee Sedol seems to have only needed 3 before he was able to find weaknesses in AlphaGo's play.
To be fair we can't know how many games Sodol played in his own head to figure this out.
But they're already working on a new version of AlphaGo which isn't trained on any human data at all. It starts by making truly random moves and improves from there. This will require much more processing time and probably an order of magnitude more "self-play", but it will probably result in truly novel strategies that aren't part of the current human metagame.