the implication of having machines dictate our behavior [WRT environment, each other] to optimize the survival of humans far into the future seems a bit closer to reality.
the implication of having machines dictate our behavior [WRT environment, each other] to optimize the survival of humans far into the future seems a bit closer to reality.
it's a board game of military strategy. while it is severly limited by its rules of play relative to real life, it is not inconievable that at some point it can dictate life and death as a capable military advisor.
i think it is inevitable that we will utilize AI to make better predictions about our own future than weather forecasters. not in our lifetimes, of course.
and 20 years ago is still well "within our lifetimes"
And the 300-fold increase in branching factor.
You could setup a game of Nim: https://en.wikipedia.org/wiki/Nim with much higher branching factor vs Go, but because you can trivially separate a winning moves vs. losing moves those branches become irrelevant in Nim. AKA, if there are 2,000 winning moves then they are all equivalent.
i have a hard time believing something like that isn't already in use to some extent, at least for special operations forces. how long until they just hook that into the drone fleet? what if they already have? autopilot on a modern fighter/bomber is basically the same thing, except there's a human in the loop, right?
that would also go along nicely with the whole matrix / skynet plot that seems playing out in real life right now...
however, point 2 is only understood from a very high level by humans. we know the dependency chain goes deep, but we don't know exactly which branches can be ignored without effect and which are critical.
our default is to protect all the things "just in case"