I have one warning to you which I am not aware of seeing elsewhere for it: something about the color palette gives me severe eye strain, to the point of "physically painful to play", in a way I have never experienced before or since.
There exist several other games on Steam these days with the same core build-a-(semi-)autonomous-factory mechanic. My favorite of those that I've played so far is Big Pharma. It's substantially less advanced in terms of factory mechanics than Factorio [+], but the strategy is very, very deep, much deeper than you'd expect from looking it it. (For spoilers on that score, see my Steam review, which is the topmost one on the page. Capsule non-spoiler summary: best $20 I spent last year.)
[ + ] A fairly key skill for Factorio, which is present in Big Pharma but not relevant except at the highest levels of play, is timing the production of multiple subcomponents (which might happen in different quantities, at different rates, at variable distance from where they are consumed) such that one's production line never starves, blocks, or overproduces. It's Totoya Factory Simulator 2016 in this respect. When you get it right you get visual feedback (absence of congestion on your production line as e.g. coal stacks up because your furnaces aren't burning it because they're blocking on insufficient supplies of ore because you have insufficient electrical capacity because...). It feels like you're playing a symphony of borglike capitalist efficiency.