https://itch.io/t/9883/mymmo-design-your-own-mmo-city-builde...
https://twitter.com/aaronjbaptiste
https://itch.io/t/9883/mymmo-design-your-own-mmo-city-builde...
https://twitter.com/aaronjbaptiste
It looks really promising, and it feels like one of those ideas that could become popular.
(I like how you placed Notch's Minecraft character in the doorframe of the image as part of the 'If you're names not on the list you're not coming in'-update :))
Roleplaying and creativity is pretty high on my list. For example I'm working on a Quest Design system where you can hook together anything in the world to create a quest.
A simple example:
You create a Wizard NPC with an input of (4) (Boars tusks) (which you link to the Boar's monster area). Once completed it unlocks the (Gate) next to him, allowing the player to access the tower full of loot. The inputs and outputs would be completely flexible and could lead to some pretty funny situations. Careful balancing would be needed so players aren't walking halfway across the map just for a shoddy Wooden sword reward.
Probably much more sustainable than say Indiegogo or Kickstarter.
It isn't every day you get on HN. Hurry up and release something. Provide the usual warnings (this is beta, this sucks right now, things break, etc), but release something. One of the reasons Minecraft was successful was the "release early, release often" philosophy they took. You'll get users, and user input, quickly, should you follow the same path.
You've been working on this since at least september of 2015. it's good enough right now. Even if you up and change huge chunks of code later, it's good enough right now. I feel like a douche saying this, but How many more times do you think you'll be on HN?
Sometimes things really aren't done enough yet.
Anyways, I'm thrilled you made it happen.
Thanks
Rides <--> quest areas.
Class trainers <--> Bathrooms.And it's not just the rides. There's all sorts of prizes, souvenirs, and events designed to make you come back over and over again. There's a casino aspect to it too. Take the ride and you might get a fabulous prize at the end. Or more likely not, but you can always try again tomorrow.
So you can see how the MMO -> Theme Park Tycoon would work. Instead of rides, you designate zones, quests, & dungeons. Instead of hiring costumed people to dance around, you create NPCs. Instead of drink & toy vendors, you sell buff food, pets and mounts and gear. Instead of hiring janitors and security guards, you'd hire game masters (GMs) who would do the same clean-up & refereeing work.
Done properly, this would be an incredible experience. There's the tycoon part of it which would let you see how well you built your Skinner box and how much the Sims are getting addicted. And then there's the part which resembles many of the various gamemaking kits out there. RPGMaker comes to mind. The player can build an entire fantasy world. With multiplayer and the ability to import creations, the world can be built by a team. And then the player could open up the world using the built-in server and actually play in their creation with their friends.
It's part amusement park and part resort casino. A lot of what they do is put up pretty visuals while they massage your brain with variable schedule of reward.
It's written in C#.
The engine handles all the voxels internally, but some of the models like the characters and Jellos are created in Blender and Magicavoxel.
Photoshop for textures.
Visual Studio Code for the IDE.
There's also the 2.5D "Text will be Text" plugin that actually alters how Dwarf Fortress renders tiles, stacking 2D planes so you can see more than 1 Z layer at a time [2].
[0] http://www.bay12forums.com/smf/index.php?topic=146473.660
I'm actually working on a multiplayer map builder in a ww2 fps: https://www.youtube.com/watch?v=3XdLbRzsCDg (I hope this is ok to share I don't think they are in competing markets)
Curious to get your guys response to it!
Great work and good luck!