What No One Told You About Z-Index (2013)
philipwalton.com
philipwalton.com
I've come to the conclusion that HTML is great for content that looks like 1999. But in 2016, every time I use HTML and CSS I end up dealing with some subset of
- width/height are ignored for div/span, so I have to make a div or span, set display:inline-block to completely undo that. Nothing like '<div style="display: inline-block;"> to suggest your language needs help.
- Actually, it turns out that width is still ignored for inline-block if you have no content in the tag, but if you put any content, then it is honored. (Unless you have more content than fits, in which case it is ignored again, but at least that is somewhat sensible)
- vertical centering? That should be pretty easy, right? Hahahaha!
- to get z-indexing to work, you need an absolutely positioned outer element with relatively positioned inner elements. Win32, Cocoa, Qt, Swing, despite their flaws aren't that user-unfriendly (and by "user" that would be the developer). I get why it has to be that way, but a language where it has to be that way is no end of frustration.
- don't want to duplicate your CSS colors all over the place? Great, use CSS vars. Want your variables to be accessible to all your classes? No problem, just use the :root class, totally obvious. Oh, need support for slightly older browsers? Bummer.
- Well, you could put all your colors in a separate class. Great, I'll just have my classes inherit or mixin that color class. Actually, no, I'll be putting that class all over my HTML, which kind of violates separation of concerns, which was the whole point of CSS.
- Want borders on the cells of your table, but not "3D" borders that looked terrible even in 1996? Oh, that's fun!
It's like HTML fights me at every turn. It's high time we take the ideas that UI libraries have had for decades and make an HTML that is actually usable.
(Probably some of the details here are inaccurate, because they are so convoluted that it's hard to actually remember them)
If we adopted your suggestion of using a legacy toolkit like Win32 as the basis of a new HTML/CSS and throwing out the old, it would be much worse than HTML and CSS as they exist today. Win32, Cocoa, Swing, Qt, wxWidgets, and GTK are much worse than CSS for rendering, as far as both performance and layout are concerned.
You didn't address the z-index issue either, as none of these toolkits have things like opacity, which is what causes stacking contexts. To the extent that they do, it's backed by Core Animation as in Cocoa, and that in fact does have the notion of stacking contexts, just as CSS does. The Web isn't significantly more complex in this area. (CSS 2.1 Appendix E is too complex, to be sure, but not in the area you describe.)
I don't know what benchmarks say about Win32, Cocoa, or Qt rendering, but I'd be surprised if they were "much worse" performance than CSS. Layout isn't great with Win32 or Cocoa, but I love Qt's Layouts (except until you figure out how to change the default margins), and Swings seem okay from what little I've used.
Win32 has had opacity since Windows 2000, Qt has opacity since about then. Cocoa has had NSView.alphaValue since OS X 10.5.
HTML was designed well for documents overall. It's remarkable how it's "obvious" that HTML is terrible, but every single proposed document-based replacement for it has been significantly worse. Take LaTeX, for example (sometimes brought up as a system "designed right"): you basically can't do floats at all in the system. All packages that simulate them are hacks. If the Web used a system designed like that, the volume of complaints would be deafening at this point.
I'm the first to admit that CSS has a lot of problems. But they're not the problems people always cite. The core model of downward width dependencies and upward height dependencies, with floats as a first-class citizen positioned during line breaking, is sound. Where CSS went wrong is in all the complexity like margin-collapse, border-collapse, mismatched border styles, CSS 2.1 Appendix E painting order, etc. These are the biggest flaws in the design, but nobody cites them as problems: in fact, frequently authors want more and more features that don't make sense and would make CSS worse.
The whole stacking context business basically seems to describe WebKit's rendering model (and maybe other browsers too, but did they have hardware acceleration before Safari?). I think the W3C spec was derived from the implementation, to a greater extent than the impl being driven by the spec.
Not to mention that the layout model itself is painfully limited. The other day I tried to implement a card layout --- that is, a box containing a bunch of components all arranged in the same place, with the box itself being the maximum size of the components inside. As far as I can tell this is simply impossible in HTML without explicitly sizing your layout, which rather defeats the point.
I'm currently working on a web app based on Polymer. This helps a lot, as it gives me a nice modular framework with composeable components and local namespaces, which takes a lot of the edge off some of the pain of CSS. But that just casts the pain of trying to design UIs in HTML into stark relief.
...I did once find a pure Javascript layout engine; it didn't use HTML layouts at all, and positioned everything using code (and CSS transforms). They claimed to be actually faster than stock HTML.
It sounds like you wanted a circular dependency: widths in CSS depend on parents' widths, not children's widths. (This is important for document layouts to work at all.)
> ...I did once find a pure Javascript layout engine; it didn't use HTML layouts at all, and positioned everything using code (and CSS transforms). They claimed to be actually faster than stock HTML.
I've seen these pure-JS layout engines, and they are invariably much slower than the browser's implementation.
But aren't there are HTML elements everywhere where the size is determined by their content --- trivially, the P element which is showing this text. Less trivially, I've just put an explicitly sized DIV inside an unsized inline-block DIV, and the outer one is definitely sized according to its child.
> I've seen these pure-JS layout engines, and they are invariably much slower than the browser's implementation.
I think this is it: http://famous.org/
Although I can't find their blog post on performance. And I've never used it, of course.
The height is. Not the actual width. Remember, widths are computed top-down, while heights are computed bottom-up.
> Less trivially, I've just put an explicitly sized DIV inside an unsized inline-block DIV, and the outer one is definitely sized according to its child.
That's because inline-block uses intrinsic width (specifically, shrink to fit width), which is computed separately from actual width in a bottom-up pass. Intrinsic width is a weird thing that is kind of a hack, and an ill-specified one to boot (although a useful one). It doesn't fundamentally change the fact that widths depend on parents' widths only.
> I think this is it: http://famous.org/
Famous is slow compared to CSS when you're using it for CSS-like designs.